tag:blogger.com,1999:blog-6096783199273382184.post1568001394783807014..comments2023-10-22T07:03:05.297-04:00Comments on The WayGate: All Good Things: The Year In ReviewSeerKarandrashttp://www.blogger.com/profile/05864552771430102654noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6096783199273382184.post-51259338205853668172013-12-31T17:50:07.787-05:002013-12-31T17:50:07.787-05:00These are very interesting times for 40k and I agr...These are very interesting times for 40k and I agree with TJ that any collective standard should be made from the rulebook. Looking to MTG is a great idea as it has a well developed and supported competitive tournament scene. <br /><br />I think establishing a standard game or game types would be a huge boost for competitive players because we could build our armies knowing that they would be useable for multiple events. I'd love to be able to have one tournament army that I could take to any event without worrying about non-standard rules packs, various comp restrictions or anything else. I simply don't have the time or money to build, paint and practice with multiple significantly different versions of my army to suit different tournament requirements in addition to reacting to new releases!<br /><br />What I'm getting to here is that having set game types along the lines that TJ suggested would allow TO's to pick from a community accepted range of types (limited = no FW/Escalation/Stronghold Assault, unlimited=everything), which in turn could mean that players could develop their competitive play and participate to a higher competitive level with their chosen army. <br /><br />I think there are enough variables out there to allow TO's to develop their USP (e.g. terrain, venue, prize support) and for players to express themselves (e.g. model choice, painting, conversions). I also believe that competition thrives on practice and standardisation, so why not use this massive opportunity to come together as a community and establish exactly what game we're going to play to win?<br /><br />Phew! Sorry if that comes across as a bit ranty, it's just that this is something I've been thinking about for a long time and feel quite strongly about!<br /><br />Great blog by the way and definitely one of my favourites for good well thought out posts and topics. Cheers to you all for your efforts!Sentinelhttps://www.blogger.com/profile/13483874659853638814noreply@blogger.comtag:blogger.com,1999:blog-6096783199273382184.post-48198325832578100862013-12-31T00:27:42.230-05:002013-12-31T00:27:42.230-05:00I'm of the mind that we need to set a standard...I'm of the mind that we need to set a standard 40k that is made of rule book, codices and codex supplements. All rules from those books are fine in standard. Then you can have unlimited, where anything goes, kill team which is already great, limited, which is standard plus FW 40k approved ect. I want to stress that removing allies is a step backward and will lead us back to the old snare of when older codices just sucked and there was no help. Well, allies helps and it is a good change in my book.TJ Atwellhttps://www.blogger.com/profile/01304177224607153451noreply@blogger.com