Well I have partaken of the Kool Aide.
I started a Necron army. I am still of course playing my Eldar and
Dark Eldar, but after one game using a rather hodge podge list I
decided to start up an army. Being on the receiving end of
successive beatings by the forces of the Tomb Worlds got me thinking.
What better way to beat my foe than to join them. Play the army and
come to understand its weaknesses and strengths, then exploit the
weakness with my other armies.
So I have picked up a command Barge aka
“The Douche Canoe” a squad of 10 Immortals, 5 Death Marks and
Nemesor Zahndrekh with his trusty bodyguard Vargard Obyron. I have
them assembled and I plan on actually making an effort to get them
painted before I buy more. Although if I can find legs and chest
pieces from the many bits merchants on Ebay and such I will be
building more Immortals and Death Marks from the bits leftover from
my current built units.
BigMek SkrapKlaw and I got a game in
with my “Codex Tour” army list so I could try out some of the
units and get a feel for the army. As it stands it is a very
powerful codex and actually has lots of leeway when it comes to
tactical errors and the loss of units effect on the whole army.
There are also many dirty little tricks that are fully supported by
the FAQ.
So why Nemesor Zahndrekh? Well The
character appeals to me. Also I didn’t want to step on The
Stormlords toes and take his namesake. I figured it would be ok just
being a General in the undying armies of the Necrotyr. I am also
planning on playing with Trazyn The Infinite as I find this character
highly entertaining. Of course I will also run just dual overlords
as having just one command barge kind of leaves it open to lots and
lots of fire.
I did have a though about the Command
barge though. The main strength of the Command Barge is that it is a
very effective harassment unit. Its effective against vehicles, very
effective, and it can thin units out a bit all using its sweep
attack. Zahndrekh is a nice HQ because of his ability to strip units
of their universal special rules and to let units deep strike on your
opponents turn. Granted your units must be able to deep strike to
begin with to take advantage of this rule.
So I have been mulling it around a bit
and the way I am reading it, the rule states you can Deep strike any
number of your units that can deep strike. So it sounds like I can
deep strike all of my units if just one enemy unit deep strikes. It
also sounds as if I don’t need to make a reserve roll. Unless this
is implied, and should be actually stated, that for a unit to deep
strike it must make a reserve roll. So I can drop all my deep
striking units on my opponents turn. This really would mess with an
opponent. All of a sudden their plan of attack has to alter, maybe
radically, to deal with your entire army on the board after they only
have one unit come in. I am exploring this ability and seeing what I
can do and what use it is. I like the idea of dropping a monolith on
the opposing force, especially when I can use it to deploy reserve
troops in the enemy deployment zone enmasse on my actual turn.
It also occurs to me that Night Scythes
and Doom Scythes also can deep strike. Flayed ones can as well. I
definitely must explore this ability more it seems untapped and left
behind in the wake of Tesla spam and Colombian Death Squads.
I am also taking hard looks at
Immortals and Warriors as my Troop Choices. Immortals are better.
They have better weapon options and have a bit more survivability.
The more I read the more I lean towards the Immortals. Now Warriors
did take a hit on armor, but the rapid fire rules changing did make
the Gauss Flayer better. As long as you use squads of warriors in
conjunction with Ghost Arcs you get an increase in survivability.
The Ghost Arcs are also very robust, despite being open topped. You
can add warriors every turn and really gives the Necron army that
undying feeling.
Well I have a lot of studying to do
before I buy any more models. This army must be planned as there are
lots of different options and possibilities. There are great units
that all fit into an army because of good distribution in the force
organization chart.
Lots of research, studying and playing
indeed. It will be a good filler until the Eldar Codex comes out.
Then the real fun can begin.
I will be making an announcement this
weekend as well. I have been asked to run a 40K tournament this year
at Ucon. I will have details Saturday both here and on Dark Future
Games. This is a game convention in the Ann Arbor area that has been
running for years. I am glad to be part of a local convention. Look
for details Saturday.
Until next
time.........................
Blood Runs, Anger Rises, Death Wakes,
War Calls!!!!!!!!!!!!!