Well I have a couple games in with the
new Footdar list. I am in at one win and a very close Tie. As in my
opponent had to really work to get a tie. With all the changes in
6th I have to say that I think The Footdar are the way to
go now when running Craftworld Eldar on the table, at least in my
opinion.
Space Marines got tougher. Well I
should say that things with a 2+ armor save got tougher. There is a
lack of sufficient AP 2 in many armies to deal with the hordes of
Terminators people seem to be keen on fielding now. Granted the real
key to winning games in 6th edition is going troop heavy
and I mean trying your damnedest to max out your troop slots and
trying to gain more scoring units in another slot.
As it stands the Footdar list is
clocking in at 5 troop units. I have two standard guardian squads, a
Storm Guardian squad, a Guardian Jet Bike squad and a Squad of Dire
Avengers. Although the Guardians are not as resilient as other troop
choices they make up for the fact in numbers. As always you bolster
them with a Farseer and the close proximity of an Avatar of Khaine.
The only real issue I have been having
is close combat. If a dedicated close combat unit of size hits the
guardian unit it gets shredded very fast. The Avatar is the only
thing keeping the unit in combat if there are any survivors. This
issue is really made worse by terminators and things with a 2+ save.
Of course my solution to this issue is
to run the Fire Prisms. I have 2 in the list thus far. They have
proven to be very valuable so far. In the past I have been weary for
some reason about using them. They have been targeted and eliminated
quickly in the past.
Massed fire has also been pretty good
in dealing with those hard targets. I have an 8 man Warp Spider unit
jumping around the battlefield supporting the Guardians. These guys
have been pretty effective so far. Deep Striking behind my opponents
army seems to be stalling forward progress. The only real issue is
that stalling the opposing force limits what I can do to them at
range.
This my friends is the only real big
issue I am having with my Footdar list. Range. This was really
evident with the short table edge deployment. Night fight aside all
I had to handle the parking lot of Razorbacks was 2 Fire Prisms and a
Night Spinner. Although the Prisms are adept at killing armor its
hard slowing down a mechanized force with only 2 of them.
The Warp Spiders helped mitigate the
range issue a bit and kept the army occupied but I couldn't bring
enough fire to bear and wipe out units before they reached my lines.
So I am looking at options. The Night Spinner may be removed and
swapped out for something with a good amount of ranged fire. I am
considering War Walkers or possibly a unit of Dark Reapers. This of
course means reallocating points and shifting some points around.
So progress with the Eldar is slow but
I am relearning the army in this new edition. I know once I get in
the groove the new codex will drop and the process will start all
over again. I do have a side project started though, besides the
Dark Eldar that is. I will have more on that later though. One
Elder race at a time.
Until next time...........
Blood Runs, Anger Rises, Death Wakes,
War Calls!!!!!!!!!!!!!!!!!
Have you considered running a three pack of Shadow Weaver support weapons? They clock in at 90pts if you don't put a Warlock in there. They put some good wounds down, especially against blob units like IG platoons and Boy Mobz. I know many people are all about the Vibrocannons, but the Shadow Weaver gets more kills overall I feel, plus the 48" is superior to the 36" more and more these days.
ReplyDeleteI have not actually used the shadow weavers that much. I would take a Night spinner usually in lieu of an artillery battery. it gives you more mobility although you could get more models potentially using a battery of three shadow weavers.
ReplyDeleteSo how do you see Eldar currently in 6th? I have been relying on pure mobility to win missions rather than devastateing the battlefield with firepower. In 5th, I had a pretty good handle on things, basically, de-mech the enemy quickly and lay waste to the remainder. In 6th, it has become more murky. Thoughts?
ReplyDelete