Apologies for my absence this month. I
have been in the process of moving and its been a pain. I am now in
the new lair. I am sharing a house with The Stormlord and his Royal
Court. I am hoping this stirs the hobby bug as he has been cranking
out models like crazy from his basement tomb.
I digress though. Last time we were
talking vehicles. Or at least my take on them. I covered Wave
Serpents and Falcons. Now I want to visit an old favorite of mine
and their rather fast moving counter part. War Walkers and their
flying equivalents, kind of at least in my mind, the Vyper.
War Walkers have not really changed
much with the transition to 6th edition. In fact they
have not changed at all. They are still the mobile gun platform they
have always been. Granted they may be a bit more important due to
the weapons load outs they can take. They can pack a lot of strength
6 shots which is pretty handy, especially when you are dealing with
bike armies. Given the preponderance of Raven Wing armies that are
popping up you will need all the fire power you can get to down these
guys.
The vehicle that has changed due to the
rules that is forefront in my mind is the Vyper. Now I have used
Vypers in the past as a secondary gun platform to support the War
Walker units I run. They are fast so they can get extra daka on the
scene pretty easily to help finish off units or soften units up for
the War Walkers to really hammer into. I usually run them with
scatter lasers or Star cannons. The latter as a clean up unit and
the former as a squad softening unit. Granted you do have to deal
with the BS of 3, but as I have said before I have come to terms with
that. The real bonus to the Vypers now is that they can fire their
full compliment of weapons while moving 12 inches. Its the same
thing that made the Falcon a little more useful. Fast skimmers can
fire 2 weapons at full BS when moving 12 inches.
I have 2 squadrons of Vypers currently.
One with chin mounted shuriken cannons and one without. I may be
changing the one without. Having a shuriken cannon along with a
scatter laser makes them almost as effective as the War Walkers in
terms of the amount of fire they can deliver. Granted you have 3
less dice and you have to be within 24 inches for the full weight of
your fire to come to bear, but you can move a lot faster and get into
optimal firing position much easier. Have a Farseer hanging back
behind the unit on a Jet bike and you have the ability to guide the
unit and doom their targets.
I plan on running a test list soon with
the Eldar using Vypers in conjunction with War Walkers. We will see
what, if any, synergy comes out of the combination.
Well Thats all for now. I will be much
more active this coming month. I plan to finish talking about
vehicles covering the Fire Prism and Artillery next time. I am also
going to start the Aspects of Khaine series 2.0 updated for 6th
edition. I will also have some Adepticon Army Updates and be talking
about my new obsession, Flames Of War. Which by the Way every other
Saturday Morning at Evolution Games in Lansing the Flames of War
players will be meeting up to play. I am usually there every
Saturday afternoon regardless so I am always ready to play.
I will also be talking about the 3rd
annual Test Of Khaine. It is going to be April 13th At
Evolution Games.
Until Next time......................
Blood Runs, Anger Rises, Death Wakes,
War Calls!!!!!!!!!!!!!!!
DEATH TO THE FALSE
EMPORER!!!!!!!!!!!!!!
Don't forget about Jink? I'm also considering (where play groups allow it) picking up 3 Wasp Attack Walkers. I like the ability to deep strike, jump-shoot-jump and 1/6 games become a scoring unit.
ReplyDeleteYeah the wasp is nice. I dont rely on forgeworld for anything really though. I did forget to mention the fact vehicles get a jink save. its a nice little bonus.
ReplyDeleteI look forward to reading about your findings with the Vypers. I have 3 squadrons collecting dust. Perhaps I will also give them a whirl.
ReplyDeletePutting cannons onto the chin mount always makes me wonder. Maybe you could optimize it by only putting it on two of the three and keeping the one without closest to the enemy? 24" means bolter rounds are coming back at you, especially if the bearers of those bolters don't have anything better to shoot at. The 36" range of the Scatter Laser(mixed with pre-measuring) allows for mostly safe shooting to some key areas.
If you wanted to get complex, Doom a target, Tank Shock! the target so the models are bunched up, and let fly with some small blast templates from EML's on the Vypers. S4 AP4 isn't so bad and 48" range isn't shabby either. Though, now we're talking some points. Of course, without the underslung cannons on their, that makes some of the points back. Just some ideas.
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ReplyDelete