Wednesday, February 13, 2013

Aspects Of Khaine: 2nd Edition

Well as promised I am going to delve into Aspect warriors in 6th edition. Kind of an “Aspects Of Khaine” 2nd edition. I want to kind of start with some of the basics to Aspect Warriors as they relate to the rules changes. Things work slightly differently now. In fact there has been some things pointed out to me that really got me contemplating the Craftworlders again. Granted we may be getting a codex this fall, but I am not holding my breath.

Ok so as we know Exarch powers only effect their unit and any Autarch that is joined to the unit. This is true except for powers that specifically say they do not effect the Autarch. The Phoenix Lords are the same way. The one exception is that they are fearless. Now it does say in the Eldar codex that Phoenix Lords make their associated Aspect fearless when they join the unit. In the past this meant that if, say Karandras joined any squad other than a Striking Scorpions one they would not be fearless.

Now the Fearless states that “units containing one or more models with the Fearless special rule automatically pass pinning, fear and regroup and morale tests”. So any model that is fearless that joins a unit essentially makes the unit fearless. This means you cant go to ground or voluntarily fail morale checks. There are some situations this is bad in, but I will get to that later. So now your Fearless Phoenix Lords can bestow their macho awesomeness to even the lowly guardian.

Granted the first thing that came to mind to counter this little ploy was to tie up the unit with a critter it could not hurt. Since the unit can't voluntarily fail a morale check, you can't use the “our weapons are useless” rule. This can work well to tie up Fearless units like Plague Marines and such. Throw them into combat with a Wraithlord and you have the unit tied up with a model they cant even hurt. This works well for Noise marines and the like. As long as there is no power fist or anything or you can manage to kill it quick, you can tie up units pretty well. They will just have to sit there and take it.

The Aspects I am going to cover first are the ones that have had the most changes. Either in the FAQ as to how wargear works or how the new rules re purpose them. I am going to start with an Aspect near and dear to my heart. An underused and under appreciated Aspect, who is getting some major improvements thanks to the FAQ and 6th edition in general.

I speak of course about the Swooping Hawk and their founder Baharoth. Changes to Jump Infantry, Exarch powers and the ability to glace vehicles to death has made the Swooping Hawk Aspect a very nice mobile tank hunting and light Infantry suppression unit. More on them next time.

I would also like to announce that Evolution games is having a tournament this Saturday, February 16th. It is a 1500 point 3 round tournament. You can check out their Face book page for the Missions.
Registration starts at 10am and dice roll at 11. Farseer Re-Rolls assures me we will be done by 6:30 pm.

Well Next time Swooping Hawks and possibly an Iron Warriors Update.

Until then.....

Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!



  1. A question I never quite figured out was where you were supposed to start pulling models from when removing casualties from unsaved wounds caused by the Swooping Hawks' grenade packs.

  2. I just ran into that very same issue today. The way the grenade pack works, it should be a barrage weapon as it doesn't seem to require line of site between the deepstruck swooping hawks, and the target of the blast template. However, lacking any Faq granting it barrage status, RAW it can only be treated as a direct fire large blast attack, which means the target unit will likely get cover saves from intervening terrain between they and the Swooping hawks, and the models would be removed not based on proximity to the center of the blast marker, but rather closest to the hawks themselves. That at least is what my opponent insisted it meant.. The verbage "work out hits and damage as normal" leaves me wondering, "Normal for what?"

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  4. I am going to be going into that with the Swooping hawk blog this week. There are some shananigans you can pull with the way the grenade packs work thanks to the way the rules are worded and some stuff in the FAQ. I will dig into it. The way it is worded, in the codex seems to indicate, it is treated as a large blast weapon. the direction of fire is the real kicker though. It would seem it does indeed give people cover saves being a large blast I would think though casualties would be from the center as the Hawks are flying when the pack is "fired" and resolved.