Greetings all! SeerK here to talk
Firestorm Armada. Spartan Just released the stats for the new OSO
ships this past week. We had all our old favorites see updates in
the model department and we had some new ships added to really flesh
out the fleet. The new ships are following the trend set by
Firestorm Task Force. That is we had a light cruiser and escort
carrier added to the mix. The addition of an actual cruiser has
helped immensely in terms of fleet building. Lets take a look at the
three new vessels.
First up is the Representative class
light cruiser cruiser. This ship seems pretty in line with the rest
of the light cruiser offerings in the rest of the fleets that have
them. The OSO is the first non core race to have an actual light
cruisers. The ship seems to be a bargain at 30 points. With a
cruisers DR and CR with 3 hull points its akin to a really heavy
frigate. Fully loaded with Pack Hunters and Bio Hazard beams the
ship is only 40 points. This puts the cost at a normal Cruiser
squadron though if you are packing 4 ships. It will however give up
less battle log when used as a Tier 3 choice in a battle fleet. They
will really have to work for the 2 battle log the squadron gives up (
1 for half and 1 for a tier 3 squadron). The firepower is decent .
Three ships nets you 10 AD at range band 1 and 2. An extra ship nets
you 3 additional dice. It almost seems more cost effective to do the
pack hunter upgrade at that point as it is half the cost of the base
ship to give it to 3 of them. Light Cruisers are a very mixed bag in
my Opinion. These are pretty decent, but don't really stand out to
me. This could change once I see them in action though.
Next up is the Leverage class cruiser.
This is a nice addition to the OSO fleet. It has the typical DR of 4
with a nice CR of 7. They have a very attractive initial cost of 40
points. You can add two different additional weapon systems.
Cyberwarfare, which have the Assault Robot Torpedoes MAR and standard
Torpedoes with the Biohazard MAR. These are 10 points each and if
you take both with the additional shield option you have a cost that
is on par with most standard cruisers. This gets expensive if you max
out the squadron size. The firepower is pretty substantial though.
In fact it is on par with the Auditor Gunships, but 60 points more
expensive with a fully loaded and maxed out squadron. The OSO really
needed a regular cruiser, the gunships are nice but the squadron size
of 2 is a hindered when battle log is concerned. In fleets with only
OSO ships you can take 3 gunships but the squadron is pretty
expensive at that point. The cruiser gives you a lot more
flexibility in your fleet building. This ship is a great addition to
the OSO fleet.
The Last ship added to the OSO fleet is
the Paradigm class Escort Carrier. This ship adds some interesting
things to the OSO fleet. It is slightly more expensive than the light
cruiser. It has a 2 wing capacity and some decent weaponry in the
fore arc. In an all OSO fleet they can be taken in squadrons of 4.
They can take an additional shield and have 5 hull points. 4 ships
with their compliment of wings is 200 points. That is not to bad
considering you can have a full token of bombers and an additional
SRS token that can be used in a support role. I did not see anything
about mixing these guys into the cruiser and light cruiser squadrons
in the PDF update. If its possible that would open up a whole hot of
possibilities. I have not been sure how to take the Escort carriers.
They are a mixed bag and I did not get one in the Relthoza fleet.
These ships can be used offensively or in a support role. This gives
the OSO some tactical flexibility. In the core races there are ships
that are just plain better than the Escort carriers and they get over
looked in lewe of better ships. I think OSO players may be fielding
these guys quite a bit, especially in pure OSO fleets. They have
some offensive punch, but can support the other ships in the fleet.
They can provide the “2” in a 1 2 punch to finish off targets.
This also gives you the ability of having wings in the fleet without
having to take a Foundry which is, lets face it, not always an option
or spending the points on a battleship build that takes up two of
your hard points.. This means you have flexibility.
I think all three of these ships are an
excellent addition to the Marauders fleet. It gives you a nice base
fleet to build off of and lets you field a pure OSO fleet that is
pretty damn competitive. I am looking forward to see what else
Spartan has in store for FSA. We have the clamor happening now for
Halo Ground Command building up. I of course will be on hand at
Gencon for its release. Come by the booth and say HI! I don't know
if I am going to have a post up before Gencon, but I plan on posting
Pictures and such as I take them on our Twitter feed and doing some
posts while I am on site.
Until next time crush the Alliance and
as always....
REMEMEBR DRAMOS!!!!!!!!!!!!!!!
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