Tuesday, June 12, 2012

So It Begins: 6th Edition Tidbits Start Slipping Through

Well some tidbits are starting to come through.  Faeit212, Darknok and the Lady Seer of BOLS Eldargal shared on their respective sites the latest stuff to leak out.  The big news in my mind is Psychic powers and how they work is massively changing.  This is a major thing for Eldar players and actually Grey Knight players.  Both armies are very dependent on psychic powers.  They are moving back to powers were handled in 2nd edition with a massive influence from 8th edition Warhammer Fantasy battle magic.

One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.

This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.

So with a dedicated phase and psychic powers now being divided into disciplines, what does this mean for the Eldar.  If Fortune, Guide and Doom are gone this is a major change in how you are going to run your army.  Granted it sounds as if 6th edition is going to bear a striking resemblance to Fantasy Battle rather than 5th edition or even 4th r 3rd edition.  Radical change is sometimes good. 40K went into a mode of over simplification thanks to Alessio Cavatore.  Now that hes gone we may be seeing a more complex game.  I am expecting though the usual ambiguity in language though that we have all come to expect from GW rule books.

 Warhammer 40,000: Rulebook, £45

There is no time for peace. No respite. No forgiveness.
There is only WAR.

In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.

Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.

It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...

The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.

With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.


The Rule Book price is up once again.  45 punds sterling is roughly $70 here in the good old U.S.A.  Again from this description I am predicting that 40K is now going to play a lot like 8th edition Warhammer Fantasy.  I had a thought though going back to the psychic question.  Sooo if you are not limited by a force org chart, 40k going back to percentages for army composition, this potentially means more pyskers on the field.  Farseers are psykers.  Warlocks are also Psykers.  If the restriction is lifted that the current game has, powers and such being limited, does this mean psykers are going to be a huge battle field hazard like wizards are in fantasy?


Is the boost the Eldar need going to be integral to the basic rules of the game?  I say yes.  This of course means that armies that have weal psykers or no psykers at all are going to have some major problems.  I am really curious and excited about 6th edition.  I will be doing a lot of writing about it here and on Dark Future Games.  CVinton and Lord Solar Steve will be doing some intense deconstruction of the new rules over the next month and a half with the help of yours truly and the whole crew.

Later this week I hope to have some pictures up of the new Grey Knight army.  I almost have the whole army base coated.  I will also have a nice tutorial up next week involving my War Walkers and their non magnetized, but still swapable weapons.



Until Next Time............



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!

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