If you are still on the fence or just curious about the game we will be running demos Friday and Sunday of the convention as well. We will also be doing demos of this posts main topic. Spartan Games released the game of ground combat in the Firestorm Armada universe, Planetfall.
Planetfall allows you to finally play out the ground war in the Firestorm universe. The game is in the 10mm scale and has a nice low barrier to entry with some very cool looking models. The six core races of Firestorm Armada are currently available with some Alliance fleet races available as support forces. Lets dive in and take a look at the game. I am by no means an expert as I have only been able to get a few games in, but so far I really like it and it is easy to pick up, but has quite a bit of tactical depth.
Tactical Value is how you score points in Planetfall. In fact every unit has a Tactical Value. Rather than using Battle log like Firestorm Armada, Planetfall uses the Zero Hour Tracker. Victory is a race to zero. When you destroy an enemy unit, you subtract its Tactical Value from you zero hour tracker. When you hold an objective you subtract its point value from the Zero Hour Tracker. The first player to reach zero is the winner. It is pretty strait forward. I really like this system. You can get the big swings in score that you see in FSA and you can make up a big difference in points pretty quickly.
Terrain is handled pretty simply. Everything has a size class and this affects what kind of line of sight it will have. Light elements blocked by armored elements and armored elements are blocked by elevated elements. Flyers can see everybody. Buildings and walls are classified in this way as well so it make it pretty simple. You cannot shoot though your own vehicles either, so you can screen your vital command elements with other vehicles of the same size class. I have to admit it is taking some time adjusting to a game that does not use true line of sight. Maneuvering your vehicles so that a part of its base has an unobstructed view of your targets base can prove challenging when you have three or four vehicles and a narrow corridor.
I really want to go in depth, but this post would be way to long if I tried to cover everything. I wanted to kind of touch on some of the things I really like about the game. I am going to be writing about different aspects of the game for the next couple months as I play the game with my Relthoza army. There is quite a bit and it seems like Spartan has drawn all the good aspects of all their games into one system.
Its a new year and its looking pretty bright so far. Look for Relthoza coverage in the not to distant future for both Planetfall and FSA. I have been doing a lot of painting as of late too, so I will be doing some hobby articles as well.
Thats all for now until next time, crush the Alliance as as always.....