Greetings
all. It was a busy weekend for me. I had two events going on this
past weekend. I played in an I.T.S. event and we had an FSA mega
battle at Evolution Games on Sunday. It is this event I want to talk
about. We decided to kick off the War Gaming season with a Massive
fleet battle that tied into the Flashpoint Amber campaign. Granted
we did take some liberties as we wanted our own FSA personas to be
involved. This was a 5 on 5 game of Zenian League vs Kurak Alliance.
It was 1000 points per player for a total of 10,000 points of ships
on the table. We got a little bit of a late start due to the
grilling of steak. You can’t battle on an empty stomach. The whole
battle took about 6 hours or so. Let’s dive in and take a look at
how the battle unfolded.
The
Zenian League Fleet was comprised of 2 Relthoza players, 1
Directorate, 1 Kedorian Alliance fleet and A Dindrenzi fleet.
Spellduckwrong at the Dindrenzi Admiral was overall fleet commander.
His persona Fleet Marshal Declet lead the fight from is only
moderately sexy Nausca Battleship. The Kurak Invasion fleet was
composed of 2 Sorylian fleets, 1 STL Mercenary Fleet a Terquai Fleet
and an Aquan fleet. The Supreme commander was Shoal Commander
Telarion aka the North American Champ Larry.
The
board was actually made of three 4x6 space boards that were put into
an “I” pattern or “dog bone” configuration. We thought about
playing long ways but decided squaring off across from each other
along the long sides of the table was best. This gave the player on
the center table a 6-foot-long and 4-inch-deep deployment zone while
the players on the end tables had a 24-inch-long and 16-inch-deep
deployment zone. We did have to hash out a few things after we had
set the tables up and decided on the set up procedure. One of the
big challenges with a team game or big multi-player games is how to
handle T.A.C.’s and what Fleet Tactics rating to use.
For
Fleet Tactics and initiative rolls we used the value of the Supreme
Commander. In retrospect though we may just leave the value out all
together as this makes it more fair. The supreme commander almost
always ends up being the player with the highest rating. In the
interest of fair play in the future we are going to just use a strait
dice roll that can only be modified by the Intel Gathered T.A.C.
this makes sense as when you have an alliance fleet you always use
the lowest Fleet Tactics rating, which means in big games you almost
always have one player with a rating of 1. A strait roll is more
fair and adds some more suspense and excitement to the game.
For
T.A.C.’s each player had their own which would only affect their
own ships. I plan on making some “Team T.A.C.’s” for future
events, like Adepticon, that the Supreme Commander can play instead
of one of his own that will have an effect on the whole Alliance
fleet. That way we can add some new and interesting things to the
game.
Once
we had these things hammered out we came up with a mission. A big
brawl is fun, but we wanted to set the scope and length of the game.
That is, we wanted to give each table or sector some objectives to
gain battle log and give our fleets a reason for meeting. In this
case the Zenian League had established some waypoints to help gather
a large fleet that was supposed to be hidden from prying Kurak eyes.
These waypoints were positioned at the tables on the ends. There
were two per table. We used the same rules from the hold the
waypoint mission from the rulebook to make it easy to determine how
to hold and who was holding the way point as well as how much battle
log was gained per turn for holding it. In the center board and
centerline on the table we used the ghost station rules as an
objective. This represented the neutral trade station the Zenian
League was using as a staging and logistics base. There were also a
series of gun satellites that used our rules from last year’s
Adepticon. If you held these satellites’, you could use the weapon
systems on them. In this case they were a gravity weapon with a
limited range. This made the center table pretty dangerous as there
were 4 of these stations on the centerline of the table with a
massive “Ghost Station” in the dead center of the table.
With
the board set and the rules of the mission laid down, we rolled for
setup. The Zenian league won the roll so the Kurak Alliance was the
first to set up. Rather than do 1 squadron at a time and going back
and forth, each player on the Kurak side deployed one squadron. Then
each player on the Zenian side placed a squadron. We went back and
forth like this until we were deployed. This was done in the
interest of time. With our ships deployed we started the game.
Rather
than give a blow by blow of a 7-hour mega game I am going to go over
the high points. The opening turn was basically everybody getting on
a war footing and feeling out the other side with long range
weaponry. The Zenian Fleet was composed of a lot of big vessels
while the Kurak fleets were bigger in terms of numbers. On my side
of the table I had a horde of Sorylians bearing down on me. I had
Knightperson’s Relth to my left and Vogrins Directorate to my
right. Since I was running an Apex Dreadnought I charged Forward.
You may want a look at my list before I go on.
Strike
Fleet Indigo
Apex
Dreadnought
3x
Huntsman Heavy Cruisers
3x
Venom Gunships
3x
Iramon Light Cruisers
4x
Nidus Frigates.
With
wings and some upgrades here and there I was at exactly 1000 points.
Vogrin and I had to deal with a massive Sorylian fleet which was
being led by a Carrier and a Battleship. We advanced enough turn one
to start tickling each other with torpedoes with mixed results. The
Aquans and Terquai at the other end waited as the Kedorians and Works
Raptor vessels hit them with torpedoes. When the Kurak went half the
Aquan fleet went into fold space. You see we had instituted a combat
jump rule. A ship could declare a fold space jump and gain a token.
At the end of the turn you could then pull the ship. The following
turn they could arrive on any of the other tables and roll on the
fold space table as normal. Basically doing a combat jump. This
proved to be a really good strategy by the North American champ,
because he jumped his ships all over to support his fellow admirals
in the fight. We did not have any hit our end table, which was good
because the Spiders were setting a trap up for turn 3. The Sorylians
really dove into our lines. The directorate took the brunt and I
lost a couple cruisers on the way in. Turn 3 was the big turn
though, The Apex and my other ships were in position. The Cruisers
and Gunships had dropped cloak in turn 2 and were hitting a War Wolf
Gunship squadron hard. The Directorate had been taking the brunt of
the onslaught though. On the other side of the table the Aquans were
tearing into the Dindrenzi with support from an STL cruiser squadron
that had shunt deployed behind the flagship.
It
was not looking good for the Zenians, but the resiliency of the big
ships started to pay off as did the firepower they brought. The Apex
dropped its cloak in turn three and engaged the Sorylian Carrier.
The roll was epic producing nine 6’s and causing a triple critical.
This obliterated the carrier in one go and really rallied the Zenian
players. One of the the Relthozian battleships from the center board
also dropped in to support springing our trap. It hit the rear guard
Sorylian destroyers and engaged the gunships as my ships tore into
the fleet.
Combat
was bloody and it was not clear who the winner was going to be.
After the 4th turn ended we added up the total battle log
and the Zenian Fleet came out on top by the narrowest of margins.
27-26. It was hard fought, but the battle was won. Casualties on
both sides were high. This was a great day and a very fun game. It
was a good kick off to the season. The summer in Michigan sees the
numbers at the game store thin as the weather gets nice. Fall is now
rolling in and everybody is back to play and hash out some Adepticon
fun.
Next
time I will be talking Infinity and the new Tagline Narrative
Campaign event that just dropped. I will also be delving into some
Halo soon. I will be running demos at UCon in November. Halo Ground
Command, Halo Fleet Battles and Firestorm Armada are all on the
Agenda. I will be talking about that more next week.
Until
next time crush the Alliance and as always….
REMEMBER
DRAMOS!!!!!!!
I will share my Relthoza list, which was also exactly 1000 points. It's the list I ran at Adepticon this year that I affectionately call The Glacier. It's 2 battleships with upgraded PD, AP, wing capacity (bombers), and corrosive ammunition. Tier 2 is a single squad of heavy cruisers with corrosive, and tier 3 is 3 squads of 4 drone frigates. Basically, the toughest and slowest things I can field, with speeds of 6, 7, and 10 inches, but all modes but the frigates are running corrosive ammo and self repair. Sadly, they didn't feel all that tough against a dense pack of Syndicate ships across the table from me! The battleship that shunted over to the other table did some damage, but most of the rest of my stuff got chewed up pretty fast. I'm taking it as a compliment that my stuff looked scary enough to take that amount of fire, and because alternative explanations are less appealing.
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