Showing posts with label Daemons. Show all posts
Showing posts with label Daemons. Show all posts

Thursday, July 15, 2010

You win some and you loose some

Well I got in a couple battles Wednesday.  The first was a massive 6000 points per side Apocalypse battle Against my arch nemesis the Daemons.  I fielded the Seer Council of Ulthwe formation as well as my Revenant Titan armed with Pulsars and Cobra 2 super heavy tank.  This time I had to face 2 daemon lords and a tower of skulls.  I actually did not do to bad at first.  I was killing the daemon units decently, but things went bad as the titan fell to Ang Groth and the Daemon army did all it could to run away from the Seer Council.  Granted after I checked something I cried Shenanigans on the fact Ang groth should have been charging the closest unit every turn.  He was not and was by passing several.  I am not going to go into great detail as I lost and I am done playing against Daemon armies.  I have some issues with the codex and how it works and I also have issue with the Forge World Named Daemon lords and their rules.  I will just leave it at that.




I played a second game after taking a break.  This time I broke out the Dark Eldar for an 1850 point game against a Necron Horde.  I used the 1850 list I detailed in the last blog entry.  My opponent had 2 monoliths, 20 immortals, 20 warriors, 2 tomb spiders, 3 destroyers and  a lord.  It was an Annihilation mission with a Dawn of War Deployment.
This games went much better than the first as I phased him on turn 3.  Turbo boosting the whole army, except the Ravagers, so I was in his face when he cam on the board and then laying into the units with dark lance, blaster, and Dizzy fire pretty much did most of the job by turn 2.  The only unit to disembark was the Archon and his retinue.  They slayed the remaining warrior squad, all three in it, and the Ravagers cleaned up enough of the Immortals with Dizzy fire to get him below his Phase number, 11, by the time he was to start his portion of turn three.  I had one Ravager mobilized and 2 dead Reaver Jet Bikes.
I was amazed to say the least.  The army hit so fast and so hard.   It was a night and day difference between the Dark Eldar and my Craftworlders.
Me thinks I am going to get my nose to the grindstone and get the Dark Kin painted up to snuff to use at the GW tournament.  Sadly I keep forgetting to bring my camera with me to get pictures of all these games.  I just have to much stuff to load up into the car now and I keep forgetting to just put the camera in my backpack.  Thats going to be priority one when I get home.
So next time we will continue our march down the dark path and look at the different elements of the current Dark Eldar codex.  I am crossing my fingers  the rumors about the new codex coming out in October are true.



So until then.......................






Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!!!!







Thursday, June 24, 2010

Battle Report: Apocalypse Eldar vs Daemons

After testing my combat patrol list in a couple games I was roped into playing a 5000 point per side apocalypse battle. I threw together a list and was going to be squaring up against our local worshiper of Khorne and his new minion the bestial and huge An'ggrath. The demon lord is a big as my Revenant Titan and is a gargantuan creature. It was Painted by Dark Future Games own Csvinton.
So I decided to run the Phoenix Court of Khaine. Mostly because I did not have all my Fire prisms and I did not have any of my super heavies with me, mistake number one.
The game started out ok I took out a couple Daemon princes and a blood thirster as well as a lord of change. An'ggrath was the big problem literally. All my bright lances and the two squads of fire dragons only wounded on a 4+ and his invulnerably save was decent and he was making a lot of saves. The Phoenix Court of Khaine, for those of you not familiar, is an apocalyptic formation that includes the Avatar and all 6 Phoenix lords It gives the Avatar 1 additional close combat attack per Phoenix lord in six inches. It doubles the range of his ranged attack and makes his fearless aura double in range as well. It also makes him immune to Plasma weapons as well as melta and flame weapons.. Jain Zar, Karandras, Maugan ra, and feugan were the only ones besides the Avatar that could hurt An'ggrath. Despite the Avatar getting 6 additional attacks, one for each Phoenix lord, he and the Phoenix lords only wounded the huge daemon on 6's.
The mass of Bloodletter closed in and more Princes came in on turn 3. Flamers wiped out my Fire Dragons and a clever use of Daemonic gifts kind of made me cry shenanigans in its level of cheese. I won't repeat the combo as I don't want to spread the cheese to more people. So I killed a bunch of monstrous creatures but a bulk of my fire had to go to An'ggrath as I could not just ignore him or really keep him at bay. Granted he would have raped my Titan but at least I have range with the pulsars to punish him a turn or two along with the cobra and the scorpion. I think they need to rethink the points cost on this guy because its not enough as is.
I really think the Daemon codex needs an overhaul of epic proportions. All the troopers having Invulnerable saves is excessive and upsets me that certain choices in my army list that should have them but don't.
I will never play a battle like this without super heavies again. The formations are nice vs the infantry and such but I needed weapons that just wounded with no rolling. Between my Titan, cobra 2 and scorpion I would have taken the beasty down, instead of only getting him down to 3 wounds, out of 8, which granted is ok but not when I have the rest of the army to deal with as well. I actually ended up scooping in turn 4 due to the fact the Baharoth was the lone survivor of the formation and the rest of his army was withing striking distance of my tanks, the only ones besides Eldrad and his warlocks that could injure An'ggrath.
In retrospect I should have used all my pathfinders. They could have offed the Daemon lord with much better efficiency. More distortion cannons and my titan would have helped too.
So lesson learned. Don't bring an army to a Titan fight.
I think we have a rematch next week and I must plan something devious and brillant to survive and take down the minions of Khorne once and for all.

Until then.................


Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!