Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Tuesday, June 24, 2014

Awesome Eldar models!

While I may not play 40k anymore, that in no way stops me from drooling over amazing models that people have painted or converted. Check out this freaking awesome job that was done to this Forgeworld Eldar Vampire Hunter! The missiles alone are amazing, let alone the crazy paint job on this flyer's hull. Well done! 
Here's the link to the original post over at When Craftworlds Drop By.

Drool.

Thursday, December 12, 2013

New 40k Term: Revdar

Quick post today, I started seeing this term popping up and thought I would highlight it here. The word of course is "RevDar".

As far as I can tell, this is the term for an Eldar list that includes a Revenant Titan for games of 40k using the Escalation rules. Granted, at 900 points, this model does dominate what your list will look like. A Revenant and a few other things. Probably Jetbikes because they are cheap, fast, and Troops.

Oh Internet, you never cease to amuse me.

Sunday, December 8, 2013

Eldar Ghostwarriors Dataslate

The Eldar Datalslate has arrived as part of GW's advent calendar release schedule.
As per GW's site:
The Eldar Ghost Warriors contains 1 Eldar Wraithknight; 3 boxes of Eldar Wraithguard; 2 Eldar Wraithlords; and 3 Eldar Transfer Sheets which can be used to add Craftworld markings and heraldry.

So we have 15 Wraithguard, a pair of Wraithlords, and a single Wraithknight making up this formation. Unfortunately, the Wraithguard can't take any transports so they will be hoofing it.

The formation does come with some interesting special rules, however. As reported over at Faeit 212:

Desperate Measures: All Friendly units in this unit and those within 6" have Hatred. (re-rolls in the first round of close combat)

Wraithbone Wall: Any friendly unit that receives a cover save from this formation form the intervening models rule, receives a cover save of 4+.

You can definitely do some cover save shenanigans with this but given how common Ignores Cover is in the game these days I don't think it holds much water.

The bubble of Hatred is also kind of meh. But if you were building an assault list, you could do worse than having that many pissed off Wraith-constructs whipping everyone around them into a fit of hysteria. Maybe splash in the Avatar to project Fearless and add a dash of Harlequins. Might be a fun list, but over all not my style at least.

So far, the winner is definitely the Tau Dataslate.

Wednesday, November 6, 2013

Jetbikes Win Again

Had another game tonight with the Jetbike list against SeerK. Hammer and Anvil deployment, Purge the Alien was the mission. His list he deemed the "Bike Breaker Version 2". His army had me seriously worried. Specifically threatening were three Wave Serpents at the fore and two squads of Dark Reapers sitting on a Skyshield Landing Pad with none other than Eldrad leading them. Since the Reapers need only look askance at a Jetbike to kill it (because they are AP3, have long range, and ignore Jink saves) I felt like I was going to take some heavy casualties.
On my side of the board, I deployed some LOS blocking terrain and tried my best to deny him some lanes of fire before I could get up and running since he had first turn. His shooting took a toll on my Warlocks though, and he vaporized a full squad of Jetbikes.
My first turn didn't result in much damage since he was passing saves like a champion and my Jetseer council failed their 5" charge. My second turn however, resulted in me killing off all three Wave Serpents, instant deathing Eldrad, and stomping both Dark Reaper squads. He conceded as he only had two Ranger squads and two Guardian squads left, I had only given up the one kill point.

Another solid and fast win for the Jetbikes.

As I get more practice with the bikes, I am learning that they have a specific way they need to be played. More the pattern they follow for the attack. I haven't quite gotten it down to a science, but I am starting to notice it. As time passes, and more games are played, I hope to master the maneuvers and perfect the forms.

Saturday, October 26, 2013

Path of the Bonesinger: Farseers on Jetbikes Conversion WIP

Last night I took a pile of bits and started bashing together a pair of Farseers on Jetbikes for my new Jetbike list. They are looking pretty rough right now, as I still have some Green Stuff work to do on them, but overall I'm pleased. The two Howling Banshee bodies I had lying around collecting dust finally found a purpose as well as the incomplete old style Reaver Jetbikes I had in my bits box.
My Farseer on foot was named Elros Mithrandir because that is what came out of the Elven name generator I found online when I inputted "Chuck Norris". I'll have to put in Sigourney Weaver and Kate Beckinsale to get these girls' new Farseer names.

Thursday, October 24, 2013

Wave Serpent Down: Revenge of the Jetbikes!

I had a grudge match last night against the five Wave Serpent list that massacred the previous incarnation of my Jetbike army. SeerK rolled it out again so that I could test my new retooled Jetbike list as I viewed this as my worst matchup. The new list was utterly victorious. The Wave Serpents went down fast and SeerK took the gentleman's way out and conceded at the top of Turn 3, as he only had seven infantry models and a Crimson Hunter left and I had only given up two kill points.
The new list hits like a freight train and I am inspired enough to actually get everything finished from the hobby side of things. I have been in a bit of a hobby slump because I wasn't motivated to do anything. As I reflect on my tendencies, I usually am only able to muster sustained hobby progress for models I am actually going to use and enjoy in the near future. During my search for non-Wave Serpent lists, I was unable to commit to anything. Now I have purpose.

So can my Jetbikes beat Serpents? Oh, yes. Now I just need to start hunting the other normal tournament lists.


Since "Serpent Spam" is crossed off my list, what other builds should I seek to test my Jetbikes?

Tuesday, October 22, 2013

Perhaps There Just Weren't Enough Jetbikes Last Time...

Well, if I am really going to try this Jetbike thing, then it's time to go all in and get nearly every variation I can out of the codex. Sorry, Autarch, you're sitting the bench on this one. So here's the new retooled list I am going to try running. Other than my trusty Rangers (who are ridiculously good sometimes and compliment Jetbikes very well actually) and the often late but clutch Crimson Hunter, (somebody has to pop Heldrakes with a quickness) its all bikes. Dropped the Vypers and the Fire Prisms, they just didn't add what I was looking for in the list.

Eldar 1848

Farseer (Jetbike, Singing Spear)
Farseer (Jetbike, Singing Spear)

Warlock x4 (Jetbike, Singing Spear)
Warlock x5 (Jetbike, Witchblade)

Shining Spears x8
Shining Spear Exarch x1 (Star Lance, Hit and Run, Monster Hunter)

Windrider Jetbikes x9 (3x Shuriken Cannons)
Windrider Jetbikes x9 (3x Shuriken Cannons)
Windrider Jetbikes x9 (3x Shuriken Cannons)

Rangers x6
Rangers x6

Crimson Hunter Exarch (2x Brightlances, Pulse Laser)

If nothing else, playing this list is going to get me VERY familiar with the intricacies of the Eldar Jetbike (since there will be 47 of them now) which may lead to more adept choices for list changes in the future. I'm fairly excited, because even though the bikes have been so-so in play tests thus far, these guys are blast to run on the table. And there's some assault in there too, which I think should add an extra layer of fun.

Model count comes in at an even sixty, and some of those the opponent is really going to have to earn. I think the rework really confronts some of the glaring weaknesses of the last version. Namely Daemon Princes en-mass and Wave Serpents in any large quantity. I should be alright to make Riptides cry as well.

What do you think?


Monday, October 21, 2013

Retooling the Jetbike Army

Well, I got another game in with my Jetbike army. SeerK was kind enough to take a five Wave Serpent list against me at my request. I eventually conceded around Turn 4. I learned a ton about my list in the course of the slaughter. There's no way I can make the Jetbike list competitive in its current form, not tournament competitive anyway. Since getting a list that is capable of winning at least at the RTT level is the goal, I must take my lessons and return to the drawing board.
I've got some things cooking in my mind. The big thing that I feel like I was lacking was staying power with my Jetbikes. Thirty bikes spread across five units just doesn't work. The scoring elements are just too fragile when I roll a solid string of 2's for armor saves. The bikes are ok. But they suffer the same way that any elite, low-model count list does when the dice turn slightly sour.
Fundamental lesson learned. Check.
Now to retool, rework, and relaunch the army. I WILL make Jetbikes work in some fashion, but unsurprisingly, the first draft wasn't a keeper. No problem, this is a fun challenge.
Anyone have any suggestions? I'm back to the brainstorming phase.

Sunday, October 20, 2013

More Jet Bike Adventures

I played another game last night with my fledgling Jetbike army. My opponent had a mostly foot Marine army (Black Templars allied with Dark Angels) and the mission was Relic. The Jetbikes successfully managed to grab the Relic and scoot away with it. Jetbikes are great at The Relic.

So this is the third game I've played now with my new Jetbike obsession. Unfortunately, the data leaves me a little wanting. All three of my opponents have played very slow lists and while it confirms my assertions about mobility being a weapon in its own right, I haven't been able to test the list against anything where I don't have a severe advantage in that respect. We have a White Scars player at the shop, and I will corner him eventually to get a game in. I also need to get someone to bring one of the cookie cutter style tournament Tau lists.

But for now, I am learning how to move the Jetbikes around so they aren't competing with each other for space and to most effectively get their weapons on target. They actually produce a pretty good volley of fire. The Bladestorm rule for them really gave them some teeth, not to mention the Ballistic Skill 4 upgrade from the last Codex.

What do you think would be a bad/difficult matchup for this list? These are the types of games that I am going to be seeking because rough games teach me the most about an army.

Friday, October 18, 2013

My Jetbike Army So Far...

Well, I figured I would post up the army list I am working with currently. I would like to preface this list with the explanation that I am performing an experiment that is not necessarily tied to the jetbikes. Basically, I am trying out a new idea I had for building a list. My idea was to start with a very low variety list. A list that probably has a ton of bad matchups, but whose composition was very different than what I had been playing before. Through practice games, I will gain experience using the units in the list, as well as learning where it really falls down. Once I identify the weak points in the army, I can then begin to switch out units to fill those gaps. My hope is that I will develop a list that performs very well because it grew organically over time. So here it is:

Eldar 1850

Farseer [Runes of Warding, Singing Spear, Jetbike]
Farseer [Singing Spear, Jetbike]

Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Rangers x5

Vypers x3 [3x Star Cannons]
Vypers x3 [3x Star Cannons]
Crimson Hunter [Exarch, Pulse Laser, 2x Brightlances]

Fire Prism [Holofields]
Fire Prism [Holofields]
Fire Prism [Holofields]

This list has the basic tools required to have a chance in most games. That chance can go to the "slim" part of the spectrum pretty fast, but it's still there. The very original version of the list had a sixth squad of jetbikes instead of Rangers and a third squadron of Vypers instead of the Crimson Hunter. I made a command decision and made the switch because I knew I would need the Rangers for sitting on back objectives, and I wanted NEEDED to gain skill with the Crimson Hunter. Though, admittedly, I weep silently for the loss of utter uniformity.

I am kind of excited to be trying this list growing idea out. The mostly one-dimensional aspects of this list should make it pretty easy to isolate trouble areas and remove them. In addition, as I gain practice playing it, I will be able to more effectively use the units that remain so that I can hopefully get a solid feel for what the changes are actually doing.

What do you think?



Thursday, October 17, 2013

Adventures in List Building

I've been trying to quit Wave Serpents cold turkey. Currently, I have been experimenting with Windrider Jetbikes, lots of 'em. Past two games I have had 32 (counting the twin Farseers) flying around the board. I'm not sure how I feel about them, honestly. I'm giving my opinion some salt because much of my trouble probably stems from my trek over their learning curve. So far, they seem to be getting in each others' way. I'm also still learning how I want to deploy them, they have such a huge footprint that getting them behind stuff can be challenging, so I tend to keep a squad or two or three in reserve for better or for worse.
Anyone have any anecdotes about Jetbikes that I can digest to quicken my mastery of them?

Wednesday, October 9, 2013

Breaking The Meta: KIlling Riptides And Trying New Things

Well I went 1 and 2 at the primer at Flatland games prior to the GT. Bill Kim laid waste to my army despite
my best efforts to wipe his troops from the board. My win against Dreadbeards Tau in round two did not prepare me for a more optimized Tau tourney list in round 3. I went 2 and 4 in the GT actual and once again the Tau gave me issues when Riptides were involved. Needless to say I hate Riptides. IN fact I have been putting a lot of thought into the Riptide. Mostly how to kill one quickly and efficiently with the tools I currently have in the codex. The real issue is killing multiple Riptides. As it seems the current meta makes facing 2 to 4 Riptides a forgone conclusion.  On the note of Meta, I have been putting a lot of thought into the current one as well.  I think its really time to explore the codex and try some new and different things.

Many tournament lists run more than one Riptide and therein lies the challenge. The amount of fire needed to bring down one Riptide can eat up a lot of your firepower. When you are dealing with more than one it gets tricky. You need a cohesive plan and very good fire discipline to take down more than one. You of course can ignore the Riptides and take out the players ability to score, which is pretty minimal when you are running 4 Riptides, but its hard to ignore the damage multiple riptides can do. So first lets look at the Riptide and see if we can find some chinks in its armor.


If we look at its stat block we can see it has the usual Tau weaknesses. A WS of 2 and a base BS of 3. It is T6 though with 5 wounds and a 2+/5+ save. When it comes down to it they are a big tough terminator with character like wounds thats lackluster in close combat. Its nova generator allows it to be fast, have a 3+ invulnerably save and overload its weapons. It can only do one at a time though and they have to do it in the movement phase. Lets look at what the Eldar have to kill Riptides on an individual basis before we move onto fighting groups of them.


Ranged Combat
This is an area that Tau excel in. You cant out shoot them with Eldar. Yes we have the Wave Serpent and they can bring massed fire, but as soon as you start taking casualties the amount of fire you can bring drops off quite a bit. In addition the real combo that makes them effective, scatter laser and shield, only has a range of 36 inches. Despite the mobility of the Wave Serpent force, Tau heavy weapons can range them in easily and take them out fairly quickly, especially when the shields are down. Combine this with tournaments moving towards making the shield a weapon that can be destroyed and you find yourself in a pickle quickly.

Massed fire can bring down models. Quality fire, the AP 2 kind, can bring down Riptides more quickly. So what do the Eldar have that gets the job done. They have more than you think. Bright Lances are the first obvious answer. Rate of fire is an issue with the Bright Lance though. Falcon's and Crimson Hunters, and War Walkers can bring several to bear, in the former two cases the pulse laser can be lumped in with the lances. The faithful Star Cannon is my personal choice. My War Walkers have become packs of Riptide hunting wolves. Three Walkers Armed all Armed with Star Cannons and the ability to out flank help put them in position to hit Riptides hard in their own backfield.

There has been some discussion among the Craftworld writers about how to best deal with the Tau. The consensus is that bum rushing them and weathering the fire is a viable tactic. This tactic also brings probably the Eldar's most deadly weapons to bear. Distortion weapons.

Wraith Cannons and D-Scythes are close range power houses. A squad of Wraith Guards can easily lay waste to a Riptide when they are within range. The real trick is getting them there. This of course means doing something contrary to current Eldar tactica. Not dropping shields on your Wave Serpents and moving them flat out into the jaws of the enemy. This same tactic is viable with Fire Dragons as well. Massed Fusion gun fire has a similar effect. Although the Distort rule does have the edge as it can kill a Riptide with a single hit.

AP 2 weapons are an obvious choice in dealing with well armored targets. The Eldar have other tricks though. Psychic tricks. Running deep with Warlocks and Spirit Seers gives you a decent chance of getting the Protect/Jinx power from the Runes of Battle. If you run Bike councils or Foot Councils, which I am trying to make work once again, you will get this power at least once.

This power can be major when facing the Riptide. Hitting a Riptide with a Jinx makes it way more vulnerable. Especially to Dark Reapers. A decent Sized Squad of Reapers and level a Riptide with Starshot Missiles. I know this can be a little tough to pull off, especially when the Tau player is running the Farsight Enclave book with that stupid amulet. The real key to that will be discussed in a future post about tactics. Namely it involves order of fire and target priority.


Next time I am going to talk about hand to hand combat. This is an area that the Eldar can really hurt the Riptide and the Tau in General. You just have to play it smart and not get shot to pieces while trying to assault the Tau lines. Therein lies the challenge.


Until Next time......




Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!

Thursday, September 5, 2013

Awesome Exodite Army

I was hunting around for Eldar conversions and I stumbled unto a part of the BOLS lounge here.

There is some truly amazing stuff tucked away in the ten pages there. I love the style of this army, and the Autumnal color scheme is nearly unheard of in 40k, so it is visually refreshing in addition to being beautiful. I just thought I would share some pictures here, but there are many more on that thread.















Sunday, May 1, 2011

New Model From Chapterhouse

I am a fan of the Chapterhouse Studio miniatures.  I bought a few of the Warlock and Farseer on jetbike conversion kits.  Well they now have another Eldar offering in the form of The Doomseer Iyanar-Duanna.
  This alternate Farseer is a nice addition to their line.  Check it out at the Chapterhouse site.

I am composing the next Foundation Of Vengeance.  Relentlessness is probably one of the most important ones.  It really is the hallmark of the Dark Eldar.  Look for it mid week as I may not be able to get up to the FLGS for my weekly 40K fix.  I was promoted at work so my schedule is kind of batty this week.

I am also hoping to get a game in with the Webway list against OST soon.  I think that his nids will be an excellent test.  CVinton is also on the hit list.  Speaking of CVinton.  He will be joining the ranks of Tournament orgainzers on may 14th as Evolution games hosts "Def Race 2011"  Check it out over at Dark Future Games.  He just posted the missions so take a look and plan accordingly.

Until next time............



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!

Saturday, April 16, 2011

Wraith Seer and Corsairs Revealed

Forge World has the Wraith Seer up for Pre order along with the new Corsair conversion kits.  I really like the look of the Corsairs.  The Weapons look like a mix of Craftworld and Dark Eldar tech.  The jump packs look a bit goofy, but I can deal.  No rules as of yet.  I surmise they are going to be Guardians that are jump infantry.

The real tasty bit is the Wraith Seer.  Clocking in at 185 points he is a bit steep but not to much more than a normal Wraithlord.  Armed with a D-cannon and a Witch Spear it is pretty heavily armed.  The psychic powers are nice.  My favorite is the one that makes a Wraithlord or Squad of Wraithguard Fleet.  Thats sexy.  THe power that lets a Wraith model live after it looses its last wound on a roll of a 6 is nice as well.

My only real issue is the 5+ invulnerably save. Granted the toughness 8 has always been nice, but I think a 4+ would be better.  I mean a freakin storm shield that does not cover the whole body gives a 3+.  The wraithspear is also kind a head scratcher.  It allows you to re-roll failed to hit rolls like a wraithsword.  It also always wounds models with a toughness on a 2+.  So yeah that is all well and good, but unless the model is toughness 9 you will be doing that anyways.  Being a force weapon or doing something else we have not seen would have been better.  SO yeah I like it, but as usual the offering is kind of lacking like most of the Xenos units GW comes up with. A shame really.

SO my Forge World order keeps getting bigger and bigger for the fall.  I guess that is good thing as it will give me some fun stuff to play with until the next Craftworld codex.  In the meantime I will continue with the Dark Kin.

Next time the first Foundation Of Vengeance:  Spite

Until then...................






Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!

Sunday, April 10, 2011

The War in Heaven: A Campaign In The Making

With the impending release of IA 11 and the revelation IA 12 will be Dark Eldar, Meatban, from March of The Machines, and I have been talking about doing a massive apocalypse game in the future. I have also started planning a campaign that will usher in the new Necron codex. I am talking of course about the awakening of a Tomb world and the Eldar going in to stop it. Granted this probably won't happen until this fall, but we have been talking about kicking off a new chapter in a battle that has raged in the 40K universe since..... well since the beginning. The War in Heaven.

I have always been a major fluff guy. The direction the GW designers and wordsmiths have been taking the universe really agrees with me. The Imperium is teetering on the brink of destruction. The enemies of man are numerous and gaining ground. Signs and portents that the end times are nigh are unheeded. An ancient and malevolent enemy is waking to take its place at the top of the food chain once again. It really makes fro some good drama and great campaign fodder.

So what is the war in heaven you may ask? Millions of years ago the old ones ruled the galaxy thanks to their intelligence and technology. The fostered young races and built the webway. The Necrotyr were also an ancient race, but slower to advance because they were a dying race right out of the gate because of their sun. They were jealous of the Old ones. Enter the C'Tan. The Necrotyr discovered the reason why their sun was dying. A being of pure energy was feeding on it. It was a C'Tan, In fact it was The Night Bringer. Somehow they made contact and then brought it into the physical world. They then set out to destroy the old ones. This started what is known in the mythology of the Eldar as the war in heaven. Some of the Eldar Gods of old were real and some were warp beings much like the gods of chaos, in fact Khaine was an aspect of Khorne in the Rouge Trader days.
Regardless the Necrotyr raged across the galaxy with their C'Tan masters and wiped out all the life they found. After warring among themselves the C'Tan and their Necron servants went to sleep and slumbered for over a million years. The legend of the Ygnir, what the Eldar called the C'Tan, grew and was largely relegated to legend. Now they awaken. The 4 remaining C'Tan are alive and operating, except for the Void Dragon who is imprisoned on mars. He is the real reason man has technology. So the Necrotyr awaken to retake a galaxy they scoured of life. The Imperium is ill equipped to deal with the threat and the Eldar are to few.

I have a war in heaven campaign I will be running this fall or even when the Necron codex comes out. IN the mean time though look for an announcement for a massive apocalypse game in the next couple months where the Necrotyr Lords of Evolution games take on the Seer Council of Evolution games. That is once Meatban finishes his Doomsday Monolith.


Later in the Week I will be trying out a couple of Dark Eldar lists. I have two I wish to run and will be playing the living daylight out of them over the next few months. I plan on playing at a variety of places as well. The ultimate goal is a Dark Eldar list that will do well at Adepticon next year.


Until then..............



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!

Sunday, April 3, 2011

The End is Nigh: Adepticon 2011 Winds Down

The convention has been fun.  As I sit here the GT is in the final four.  Tyranids, Guard, Space Wolves and Orks make up the final four.  We got to meet up with Team Snake Eyes who is still waiting to see how they placed in the Team Tournament.  Chaplin Aerion got a entry this morning in the Battle Force raffle by getting OST a very much needed cup of coffee.  We even had a few drinks and swapped painting techniques with Goatboy in the executive lounge.  We also were 3 sheets to the wind pretty much all weekend.  A very good weekend.  I will have pictures up in massive numbers when I have a better internet connection.

The Sexy Phantom Titan


Until then..................


Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!

Friday, March 25, 2011

The Biggest And The Strongest

So when the statement "The most powerful model in Warhammer 40,000" is made most players would think it is in reference to an epic space marine character or some Imperial war engine.  This statement was in fact made in the latest news letter from Forgeworld.  It was made in reference to the Phantom Titan.  A better pulsar, a better d-cannon, anti air and anti infantry missles and a long barrel Starcannon or Pulse laser.  The Doom of Mymera as Imperial Armor 11 is called will be comming out soon.  In fact pre-orders will be available at Adepticon, along with pre-orders for the Phantom.

Look at the sheer size of this thing.  It dwarfs the Revenant and I can only assume has more structure points and much much heavier weaponry.  I look forward to fielding one when I can afford it this fall.  So gaze and drool. I will be back with some Adepticon thoughts and progress.

Until then....................


Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!

Friday, March 18, 2011

And the Love Keeps Commin

So I was happy to see some more new Eldar Forgeworld models in my Inbox today.  The boys are bringing us the Lynx super heavy tank and the Shadow Specter Exarch.  The Lynx is floating happiness.  Armed with wither a Pulsar or a Sonic Lance it is also capable of becoming a flyer for a turn.  Needless to say I may be budgeting to at least pick up an Exarch at Adepticon if they bring enough.  Go check the rules and more images out on the Forgeworld site



Adepticon or Bust

Well after my game on Wednesday against Old School Terminator, I have quite a bit of confidence in my Craftworlder list.  The 14th Black Crusade came and felt the wrath of Ulthwe.  The Chaos marines counts as Space Wolves met with defeat and I was met with surprise, as I did not think the list would do that well.  The win also puts me in a position of only having to paint 3 models.  I am still going to attempt to get the Dark Eldar done in time as I would like to run them in the GT. 

I have begun to put the Dark Eldar in primer, but have realized to late that there is a reason I stopped using Armoury black primer.  A trip to Home Depot for good primer is in order. 

In other news I have finally received my Forgeworld order placed on Febuary 2nd. The boys at Forgworld were nice enough to reship the order to me UPS, as Homeland Security here in the states decided to fudge with the package shipping rules from overseas.  Always use the express shipping.
  I will have my review of the Shadow Specters, Warp Hunter and Hornet soon, both the kits and how they perform in game.

Also I just want to remind anybody in Michigan and within a decent distance for Lansing that the "Test Of Khaine" tournament is this Saturday at Evolution Games.  Registration starts at 11 and dice roll at noon.  I look froward to seeing you out there.  This tournament is in celebration Craftworld Lansing being up for a year.

So there you have it a little update.  I have a busy couple of weeks ahead of me.  So stay tuned for updates and some product reviews.

Until then.................




Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!!