Showing posts with label Jetbikes. Show all posts
Showing posts with label Jetbikes. Show all posts

Wednesday, November 6, 2013

Jetbikes Win Again

Had another game tonight with the Jetbike list against SeerK. Hammer and Anvil deployment, Purge the Alien was the mission. His list he deemed the "Bike Breaker Version 2". His army had me seriously worried. Specifically threatening were three Wave Serpents at the fore and two squads of Dark Reapers sitting on a Skyshield Landing Pad with none other than Eldrad leading them. Since the Reapers need only look askance at a Jetbike to kill it (because they are AP3, have long range, and ignore Jink saves) I felt like I was going to take some heavy casualties.
On my side of the board, I deployed some LOS blocking terrain and tried my best to deny him some lanes of fire before I could get up and running since he had first turn. His shooting took a toll on my Warlocks though, and he vaporized a full squad of Jetbikes.
My first turn didn't result in much damage since he was passing saves like a champion and my Jetseer council failed their 5" charge. My second turn however, resulted in me killing off all three Wave Serpents, instant deathing Eldrad, and stomping both Dark Reaper squads. He conceded as he only had two Ranger squads and two Guardian squads left, I had only given up the one kill point.

Another solid and fast win for the Jetbikes.

As I get more practice with the bikes, I am learning that they have a specific way they need to be played. More the pattern they follow for the attack. I haven't quite gotten it down to a science, but I am starting to notice it. As time passes, and more games are played, I hope to master the maneuvers and perfect the forms.

Saturday, October 26, 2013

Path of the Bonesinger: Farseers on Jetbikes Conversion WIP

Last night I took a pile of bits and started bashing together a pair of Farseers on Jetbikes for my new Jetbike list. They are looking pretty rough right now, as I still have some Green Stuff work to do on them, but overall I'm pleased. The two Howling Banshee bodies I had lying around collecting dust finally found a purpose as well as the incomplete old style Reaver Jetbikes I had in my bits box.
My Farseer on foot was named Elros Mithrandir because that is what came out of the Elven name generator I found online when I inputted "Chuck Norris". I'll have to put in Sigourney Weaver and Kate Beckinsale to get these girls' new Farseer names.

Thursday, October 24, 2013

Wave Serpent Down: Revenge of the Jetbikes!

I had a grudge match last night against the five Wave Serpent list that massacred the previous incarnation of my Jetbike army. SeerK rolled it out again so that I could test my new retooled Jetbike list as I viewed this as my worst matchup. The new list was utterly victorious. The Wave Serpents went down fast and SeerK took the gentleman's way out and conceded at the top of Turn 3, as he only had seven infantry models and a Crimson Hunter left and I had only given up two kill points.
The new list hits like a freight train and I am inspired enough to actually get everything finished from the hobby side of things. I have been in a bit of a hobby slump because I wasn't motivated to do anything. As I reflect on my tendencies, I usually am only able to muster sustained hobby progress for models I am actually going to use and enjoy in the near future. During my search for non-Wave Serpent lists, I was unable to commit to anything. Now I have purpose.

So can my Jetbikes beat Serpents? Oh, yes. Now I just need to start hunting the other normal tournament lists.


Since "Serpent Spam" is crossed off my list, what other builds should I seek to test my Jetbikes?

Tuesday, October 22, 2013

Perhaps There Just Weren't Enough Jetbikes Last Time...

Well, if I am really going to try this Jetbike thing, then it's time to go all in and get nearly every variation I can out of the codex. Sorry, Autarch, you're sitting the bench on this one. So here's the new retooled list I am going to try running. Other than my trusty Rangers (who are ridiculously good sometimes and compliment Jetbikes very well actually) and the often late but clutch Crimson Hunter, (somebody has to pop Heldrakes with a quickness) its all bikes. Dropped the Vypers and the Fire Prisms, they just didn't add what I was looking for in the list.

Eldar 1848

Farseer (Jetbike, Singing Spear)
Farseer (Jetbike, Singing Spear)

Warlock x4 (Jetbike, Singing Spear)
Warlock x5 (Jetbike, Witchblade)

Shining Spears x8
Shining Spear Exarch x1 (Star Lance, Hit and Run, Monster Hunter)

Windrider Jetbikes x9 (3x Shuriken Cannons)
Windrider Jetbikes x9 (3x Shuriken Cannons)
Windrider Jetbikes x9 (3x Shuriken Cannons)

Rangers x6
Rangers x6

Crimson Hunter Exarch (2x Brightlances, Pulse Laser)

If nothing else, playing this list is going to get me VERY familiar with the intricacies of the Eldar Jetbike (since there will be 47 of them now) which may lead to more adept choices for list changes in the future. I'm fairly excited, because even though the bikes have been so-so in play tests thus far, these guys are blast to run on the table. And there's some assault in there too, which I think should add an extra layer of fun.

Model count comes in at an even sixty, and some of those the opponent is really going to have to earn. I think the rework really confronts some of the glaring weaknesses of the last version. Namely Daemon Princes en-mass and Wave Serpents in any large quantity. I should be alright to make Riptides cry as well.

What do you think?


Monday, October 21, 2013

Retooling the Jetbike Army

Well, I got another game in with my Jetbike army. SeerK was kind enough to take a five Wave Serpent list against me at my request. I eventually conceded around Turn 4. I learned a ton about my list in the course of the slaughter. There's no way I can make the Jetbike list competitive in its current form, not tournament competitive anyway. Since getting a list that is capable of winning at least at the RTT level is the goal, I must take my lessons and return to the drawing board.
I've got some things cooking in my mind. The big thing that I feel like I was lacking was staying power with my Jetbikes. Thirty bikes spread across five units just doesn't work. The scoring elements are just too fragile when I roll a solid string of 2's for armor saves. The bikes are ok. But they suffer the same way that any elite, low-model count list does when the dice turn slightly sour.
Fundamental lesson learned. Check.
Now to retool, rework, and relaunch the army. I WILL make Jetbikes work in some fashion, but unsurprisingly, the first draft wasn't a keeper. No problem, this is a fun challenge.
Anyone have any suggestions? I'm back to the brainstorming phase.

Sunday, October 20, 2013

More Jet Bike Adventures

I played another game last night with my fledgling Jetbike army. My opponent had a mostly foot Marine army (Black Templars allied with Dark Angels) and the mission was Relic. The Jetbikes successfully managed to grab the Relic and scoot away with it. Jetbikes are great at The Relic.

So this is the third game I've played now with my new Jetbike obsession. Unfortunately, the data leaves me a little wanting. All three of my opponents have played very slow lists and while it confirms my assertions about mobility being a weapon in its own right, I haven't been able to test the list against anything where I don't have a severe advantage in that respect. We have a White Scars player at the shop, and I will corner him eventually to get a game in. I also need to get someone to bring one of the cookie cutter style tournament Tau lists.

But for now, I am learning how to move the Jetbikes around so they aren't competing with each other for space and to most effectively get their weapons on target. They actually produce a pretty good volley of fire. The Bladestorm rule for them really gave them some teeth, not to mention the Ballistic Skill 4 upgrade from the last Codex.

What do you think would be a bad/difficult matchup for this list? These are the types of games that I am going to be seeking because rough games teach me the most about an army.

Friday, October 18, 2013

My Jetbike Army So Far...

Well, I figured I would post up the army list I am working with currently. I would like to preface this list with the explanation that I am performing an experiment that is not necessarily tied to the jetbikes. Basically, I am trying out a new idea I had for building a list. My idea was to start with a very low variety list. A list that probably has a ton of bad matchups, but whose composition was very different than what I had been playing before. Through practice games, I will gain experience using the units in the list, as well as learning where it really falls down. Once I identify the weak points in the army, I can then begin to switch out units to fill those gaps. My hope is that I will develop a list that performs very well because it grew organically over time. So here it is:

Eldar 1850

Farseer [Runes of Warding, Singing Spear, Jetbike]
Farseer [Singing Spear, Jetbike]

Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Windrider Jetbikes x6 [2x Shuriken Cannons]
Rangers x5

Vypers x3 [3x Star Cannons]
Vypers x3 [3x Star Cannons]
Crimson Hunter [Exarch, Pulse Laser, 2x Brightlances]

Fire Prism [Holofields]
Fire Prism [Holofields]
Fire Prism [Holofields]

This list has the basic tools required to have a chance in most games. That chance can go to the "slim" part of the spectrum pretty fast, but it's still there. The very original version of the list had a sixth squad of jetbikes instead of Rangers and a third squadron of Vypers instead of the Crimson Hunter. I made a command decision and made the switch because I knew I would need the Rangers for sitting on back objectives, and I wanted NEEDED to gain skill with the Crimson Hunter. Though, admittedly, I weep silently for the loss of utter uniformity.

I am kind of excited to be trying this list growing idea out. The mostly one-dimensional aspects of this list should make it pretty easy to isolate trouble areas and remove them. In addition, as I gain practice playing it, I will be able to more effectively use the units that remain so that I can hopefully get a solid feel for what the changes are actually doing.

What do you think?



Thursday, October 17, 2013

Adventures in List Building

I've been trying to quit Wave Serpents cold turkey. Currently, I have been experimenting with Windrider Jetbikes, lots of 'em. Past two games I have had 32 (counting the twin Farseers) flying around the board. I'm not sure how I feel about them, honestly. I'm giving my opinion some salt because much of my trouble probably stems from my trek over their learning curve. So far, they seem to be getting in each others' way. I'm also still learning how I want to deploy them, they have such a huge footprint that getting them behind stuff can be challenging, so I tend to keep a squad or two or three in reserve for better or for worse.
Anyone have any anecdotes about Jetbikes that I can digest to quicken my mastery of them?