Tuesday, August 28, 2012

I Need An Air Brush and Tournaments This Saturday!

Well I have started to paint the Dark Eldar. I finally found a blue that is dark enough for my taste. Only trouble is its an old foundation paint, Necron Abyssal. So now I will begin the hunt to find pots of paint at local and not so local shops to make sure I can get enough. This also means I need to finally suck it up and buy an air brush. I made the mistake of assembling most of my vehicles a little to much. So as much as I like free handing everything, trying to get paint into the nooks and crannies of a Raider is really not feasible with a brush. This is especially true if I want the Raiders to look presentable. I would also like to add that I am lazy when it comes to painting so I need an express method of base coating.

That said I need an air brush. I have it narrowed down to two different brands of air brush. Iwata and Badger. I have seen the Badger airbrushes demonstrated at Adepticon and thought they were pretty nice. I have used a couple different Iwata brushes. The most recent one I have used is an Iwata Eclipse hp cs. Sadly this belongs to Samsquatch Monster and He is not keen on letting me borrow it to base an entire army. I have been looking through the Badger 100 series airbrushes.


So I am looking online and offline for starter kits from both companies and trying to find a good deal. So I ask you, my readers for advice and suggestions. I am trying to keep my cost down as I have limited funds at the moment.

I am also going to be picking up some Dust Warfare stuff hopefully this weekend. The Rulebook is a certain thing. The Dust Tactics Core set, Which includes a bunch of models, seems to be out of stock.  Fantasy Flight is doing a revised Core set that costs less but does not include as many models.  The counters and such are usable in Dust Warfare so I want to pick it up.  IF I find the first core set just sitting somewhere for a good price I may snag that.

 I have a 2000 point tournament to prepare for at Evolution games this Saturday. Its a dual force org with Forgeworld 40k approved units allowed. I will be rolling out the Eldar for this tourney. I may have to make some list changes though. It depends on if I can get the Storm Guardians built. This is dependent on the mount of close combat weapons I have floating around in the bits box.  

So for those interested in the Tournament,  its at Evolution Games in Lansing.  The dice roll at 12 and registration starts at 11.  Its $10 to play and Farseer Re-Rolls will be selling raffle tickets for a dollar for some prizes.  You get one for entering the tournament.  You also get to use them as a re-roll during the tournament.

I would also like to plug the Tournament on the same day at AFK Games in  South Lansing / Holt.  It is an 1850 point tournament with no fortifications allowed.  There will be 3 rounds and entry is $15.  Space is limited to 16 players.  Registration starts at 10 am and dice roll at 11.  So you have your choice of tournament this Saturday in Lansing.  Prepare 2 lists so if you choose AFK you can still make Evo's tournament if it fills up.  I will be at Evo running Dual Seers and an Avatar.......Giggity!

I will have more later in the week. The week has been quite hectic and I have been writing some more on Eldar tactics in 6th edition. I need more games though to really get a handle on what has been going through my mind.


Until next time................




Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!

Thursday, August 23, 2012

That Fine Ass Dust: Seerk Tries Out Dust Warfare

Last night I was late getting to the FLGS thanks to that thing called a job. CVinton was at the shop playing one of the newbs when I arrived. The Store has been closing earlier than it normally does thanks to the guy they have working that day. Although I was not going to get a game of 40K in I knew I was going to try out something new to the area.

CVinton and Old School Terminator have been delving into the realm of Dust Warfare by Fantasy Flight Games. I am a fan of Fantasy Flights products and you may be familiar with them if you play the 40K RPGs Rogue Trader, Dark Heresy, Death Watch and Black Crusade. I am always intrigued by other war games, especially when they are done by ex GW game designers. In this case the lead designer on Dust Warfare is none other than Andy Chambers.

For those of you unfamiliar with Dust Warfare it is a War Game much the same as Warhammer 40K. It is derived from Dust Tactics which is a board game after a fashion. It is played on tiles that make up the game board. Dust Warfare is played on a table top like 40K. That is where the similarities end. The system is very easy to learn and has a lot of depth to it. There is no weird language and rules that are open to interpretation. This is a major thing that has plagued 40k for years. It would also seem that Fantasy Flight is much more in tune with its customers and is working to make the game easier to play and get into. The best example is that there are some characters for Dust Tactics, that you can use in Dust Warfare, that are currently only available in $60 expansion boxes that are meant for use with Dust Tactics. They are planing on releasing these characters in blisters for Warfare players. Can you see GW doing that with any of their products?

I digress though. The Game itself is set in the Historical era of World War 2. The key differences is that the German killed Hitler and there was a discovery of a strange alien power source. This lead to the development of new weapons, many outstripping our current technology, and Walkers. Having started my war gaming hobby in Battle Tech I was intrigued by the walkers. In the game you have currently 3 factions. The Allies, The Russians and of course The Germans.

After playing like 3 small introductory games with CVinton I am hooked. There is a lot of depth in tactics and rules that are very clear. The models are nice and come for the most part pre assembled and even pre primed and ready to paint. They can also be about a 1/3 the cost of GW models.

This gets em to how the products are sold. Squads are sold whole. As in you get a whole squad with nothing else to buy. CVinton gave the example of a command squad that had an alternate option to it and the 5 man squad came with a 6th guy that was equipped with the alternate option. It also didn't cost any more. The walkers and vehicles come with all the weapon options available to them. I would also point out that they actually have models out that don’t have rules. This is of course the opposite of what GW does. The book expansions, the Russian one to be exact, also has Allied and German units in it. Oh did I mention there are no codexes and all the rules for the Factions, with the exception of the Russians which is the first expansion for the game, is contained in the main rulebook which costs $30 bucks less than the 6th edition Rulebook. In fact I am pretty sure you can get Dust Tactics, which contains 2 legit and playable armies which are balanced, and the rule book for just slightly more than the 6th edition rulebook. If you split the tactics box with a friend you can have the rulebook and an Army to go with it for about the cost of just the Warhammer 40,000 6th edition rulebook.

As I am looking into this game and the products more it is blowing my mind. I have been abused by GW and their haphazard way of releasing products and so use to the abusive relationship they have with their customers that this all seems to good to be true. So look for some Dust articles as I progress with the game. I see some Germans in my future.

I have also gotten in one game with the new Footdar. The outcome was very promising. The Judges Grey Knights cried uncle after 4 turns. Very promising indeed. I am going to be testing them against CVintons Space Wolves soon. We will see if I can get a new streak going.



Until next time.........



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!

Sunday, August 19, 2012

Changing Gears With The Craftworlders

6th Edition has been rough for me so far. The Dark Eldar are getting some wins, much needed wins as I am feeling pretty down trodden in the 40K arena. I am trying to salvage what I can when it comes to the Eldar. I am up to my eyes in Necrons, Imperial Guard and Space Marines. I find it funny that 6th edition was toted in many circles as being the Xenos edition. It is in part as the Necrons have probably the most powerful and adaptive codex currently followed by those tank junkies the Imperial Guard. The Tau are seeing improvement as the game has really turned into a shooting game. The speed of many armies has also increased, which has taken away some advantage the Eldar and especially the Dark Eldar have enjoyed. The tone is being set with 6th early with the starter set being composed of Dark Angels and The forces of Chaos. I don't say Chaos Marines because it would appear cultists make up a part of the army and with the allies rules in place you can run a proper Chaos army. True Daemons, Traitor Legions and frothing Cultists all in one force. Truly a sight to behold and one that has not been seen on the table in literally decades. I hear the call of the Great Enemy once again. Fulgrims sons will be gracing my hobby table very soon me thinks. Its been a while since I had the forces of Chaos in my hands. Its been 3 years since I sold off the last of my Legion. A legion I have had since 1996.

I digress though. The Eldar are fighting even harder to survive. I have been experimenting like crazy with different lists and unit combinations. So much so I think I have lost focus. I have been looking for a new combination or new tactic to give the Craftworlders an edge. The way units function has changed and as I am relearning them I am starting to realize it may be time to brush off some old tactics.

That said I have been running Footdar with a vengeance. I am going back to my themed Ulthwe lists and as fate would have it they are functioning better than my wonky and gimmicky new lists. Guardians supported by Aspect Warriors. Farseers and The Avatar of Khaine leading the forces of Ulthwe into battle. I have left the Warlocks on the bench. The points they suck up are better spent on keeping the list balanced. Building a list to take on the book missions is essential. If you ask any successful tournament player they will tell you building a list around the missions is how you win. This is the true take all comers list. Building a list to dominate the missions you are playing. Keeping the list balanced to maximize your ability to take objectives and deprive your opponent of the objectives, be it an actual objective or strait victory points, should be your only goal.


It seems like common sense. The concept is so basic that most people just roll their eyes and utter “dur I know!” The real issue is that most people don't get it. Look at the codexes that currently are really at the top of the game right now. Necrons and Imperial Guard. I will argue Grey Knights being in the top three despite what the internet is clinging to. Both of these codexes are built to be flexible. Although the Necron codex is obviously purpose built for 6th edition, it was still powerful in 5th. You have stout Troop choices with a variety of very effective, albeit kinda short ranged, fire power and real resiliency. You have support units that enhance the troops. Ghost Arks replenish Warrior squads. Lords on command barges sweep through the enemies ranks causing massive damage as its soulless legions march forward. Doom Scythes fly into he fray delivering Colombian like death squads into the enemies midst. You can bring the fight to your opponent while still being able to hold objectives.

The same is true for the Imperial Guard. You have hordes of scoring infantry squads with the fire power to fend off just about any opponent. There is overwhelming force and ability to play to the missions. Flexibility.

This is what I am doing with the Eldar. A minimum of 4 troop choices in every list is where I am starting. The Eldar have a decent amount of variety when it comes to Troop choices. I am going heavy on Guardians with Dire Avenger and Pathfinder support. Loading up on troops gets you objectives and it also meets the minimum requirements of using 2 force organization charts at 2000 points and above. If you have this built into your default list you can build on a firm base. Balance. Balance is the key to the game now.

I am going to role out the 1850 and 2000 point versions of my list this week sometime. There is a 2000 point tournament at Evolution games on September 1st. There is also a tournament at AFK games on the same day that is 1850 points. Decisions decisions. Regardless I am going to try and get back in the groove and rack up some wins with the Craftworlders. More on that as it happens.



Until next time..............


Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!!

Saturday, August 11, 2012

This Old House, I Mean Old: Eldar and Fortifications.

So as I get in more games I am exploring all the options at my disposal. A good Seer or Autarch looks at all possibilities before accepting or dismissing them. As I have found allies in my Craftworld armies dubious I have been looking at fortifications.

The rulebook gives us a few options. The Skysheild Landing pad, The Fortress of Redemption and The Aegis Defense Line.  Its a shame really the GW has never really produced xenos themed terrain. I am hoping this changes with the new rules. I am not holding my breath though. Currently with the exception of the Necrons, Xenos players are still getting the shaft. I will expand on that later this week, as I am here. To talk fortifications.

Ok so as I see it the only real cost effective fortification the Eldar can take is the Aegis Defense Line. Clocking in at 100 points with a quad gun its pretty cheap and gives units a nice cover save. Essentially you build a 1750 Eldar list and add in the Defense line.  You want to build your list maximized at 100 points less than your target total. So you build an optimized 1750 list if you are playing an 1850 point game. This is really why Skysheild pads and especially A fortress of Redemption is not a great addition to an Eldar list. They eat up to many points in an army that already has a points premium. The Skysheilds invulnerably save is nice, but its big and placement can be an issue.

The Aegis line can be put in and around terrain bolstering natural defenses. The Aegis can also be put around objectives, which basically allows you to ensure that and Rangers or Pathfinders you have can benefit from cover and hold an objective. Taking the Quad gun is so far the Eldars only real air defense save for Dark Kin allies.

Now this next bit may be FAQed in the near future, but as I read the rules the quad gun can benefit from a Fire Dragon or Dark Reaper Exarch manning it. Not only do you get the BS of 5, but you also get to use the Exarch powers. So your quad gun could deny cover and have tank hunter special rules applied to it. Or in the case of a Dar Reaper Exarch an extra shot. This also let's you benefit from precision shots when firing at units. I know it seems beardy, but hey The Eldar need everything they can get right now.

 I have not dismissed all the other fortifications, but I can't see myself using anything but a defense line with the Craftworlders. Now in larger games, those exceeding 2000 points, A fotress of redemption may be a nice anchor point for an army.  It has a lot of firepower and gives a couple units a very nice firebase to take out ranged targets.  I  don't see fortifications making it into any of  the Dark Eldar lists I am running,  as they seem very out of theme for the army. Also they are a major drag for points and army momentum. The Dark Kin are a raiding force and should be played as such.

 Well there's my two cents. I am sure most of the readership has been seeing the rumors coming out about GWs apparent release schdule. There are lots of new Eldar kits slated for the next year, including a new Codex. I see major changes on the horizon. Exodites, new Phoenix Lords, flyers oh my!  In fact GW seems to be actually supporting the new fortifications as the list I saw has several race specific fortifications.  The Craftworlders would seem to be getting a webway portal.  how it works or what it does remains to be seen.  If it is a new and improved version of the portable ones used by the Dark Kin, the possibilities that present themselves are tantalizing  The one thing on my list that did catch my eye in release list that got me excited and even a little nostalgic was the Harlequin Solitaire....... Good.  Very Good. Me likey.

The future looks bright.  I hope we can take hold of it and drive the Mon-Keigh to their knees and drive the Necrons back to their slumber.....for good.

Until next time....


 Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!

Monday, July 30, 2012

The First 6th Edition Tournament In Lansing: Aftermath


Well This weekend marked the first 6th edition 40k tournament of the Lansing area. 16 Warriors descended on Evolution Games and fought on the field of battle. Congratulations goes out to AFK games native and fellow Seer Paul Steiner and his Eldar war-host. He beat out CVintons Necrons for top honors. He also put my Dark kin in their place in round one of the tournament. Dark Future Games own CVinton took 2nd while Lord Solar Steve took 3rd and local regular and outright lucky Git Austin Proux took 4th.

I was middle of the pack being edged out by one battle point by The Judge. I have to say I am still feeling out 6th edition. The new meta seems to be leaning towards shooting. As such I constructed a list to take objectives and dish out lots of Daka. So I went the Kabalite Warrior route.


HQ: Duke Sliscus

Troops: 9x Kabalite Warriors with Sybarite and blaster. Raider with Night Shields and Splinter Racks

Troops: 10x Kabalite Warriors with Sybarite Blaster and Dark Lance. Raider with Night Shields and Splinter Racks.

Troops: 10x Kabalite Warriors with Sybarite Blaster and Dark Lance. Raider with Night Shields and Splinter Racks.

Troops: 10x Kabalite Warriors with Sybarite Blaster and Dark Lance. Raider with Night Shields and Splinter Racks.

Troops: 5x Kabalite Warriors with blaster mounted on Venom with Night Shields and Splinter cannon

Troops: 5x Kabalite Warriors with blaster mounted on Venom with Night Shields and Splinter cannon

Heavy: Void Raven Bomber with 2 Monoscythe missiles and 2 shatterfield missiles

Heavy: Ravager with Night Shields and 3 Dizzys

Heavy: Ravager with Night Shields and 3 Dizzys


The list worked reasonably well although I am still learning the nuances of the Dark Kin in 6th. There is basically zero room for tactical mistakes. Splinter Racks are one of the keys of the list. Since you can shoot from the back of the Raider making all the warriors shooting, at least splinter weapons, twin linked is pretty nice. It helps with snap shots a ton and if you only move 6 inches with the Raider you can use full ballistic skill. The other key is distance from the enemy, which can be very hard to maintain. The speed of just about every army has increased and the Dark Eldar, although they have a slight edge, did not get a whole ton faster than the other armies. This is where the Night Shields come in. With the exception of the Tau the night shields allow you to keep units just in your range and your Raiders out of range. Heavy weapons aside that is. As long as you move 6 inches you can fire at full ballistic skill and you have a 5+ jink save with a Raider and a Venom.

This worked rather well in game one, with the exception of the Harlequin unit that I could not get range to. When his Nightwing, Forgeworld 40K approved units were allowed, came in after my Voidraven did I knew its fate was sealed. I have another trick to share, which borders on the transition gray area. It involves an Exarch and a Aegis defense line quad gun. Regardless I lost momentum and the Craftworlders wore me down in a war of attrition.


Round two was a heart breaker. Local Chaos Marine player Austin is known for basically one thing. Having hot dice when its a clutch moment. Truth be told I should take this kid to the casino and have him throw some dice on the tables. I had his army basically wiped off the table. A allied ratling was turtled up in a set of ruins while little over half my army was trying to kill a plague marine who was holding the relic, aka primary objective for the round. I tried but alas after 7 turns the 2 models were still alive and victory was stolen from me. If I had won or at least denied the primary to him I would have placed. Oh well.

Round three was a massacre. I wiped a blood angels with codex allies army from the face of existence in 3 turns.

So I am going to continue to tweak this list. I have talked over some tactical issues on my part with opponents and list related development stuff with Wolfson, he is running a similar list, and I am going to make a couple changes as I got 3 very good games in.

So more on that later. Later this week I am going to talk about fortifications and terrain. I have some mixed feelings on the new options.


Until Next time........



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!

Thursday, July 26, 2012

Eldar Rumour Round-Up pt 2

Well Kirby continues to bring us some model descriptions from the land down under.  It would seem that the Eldar codex is probably done, at least form what I am reading.  The amount of new models and units is telling me a couple things about the new codex.  First here are some details on a couple new models.

via Kirby 

Still no talk at all regarding schedule or rules. This is a detailed description of the contents of the Eldar boxes which were sighted. 

Some teasers to get you started:


The Avatar of the Young King

Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade.


Eldar Spirit Warrior


wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside.

After I saw this Faeit212 also had a nice description  of some of the other models I posted on here earlier.
via Kirby at 3++
Okay guys, got some extra details on the earlier Eldar rumors, specifically artwork and what everything looks like. Still no rules. Looks like the Xentarchs are indeed Exarchs, whether they are special Exarch's or just new remodelling is to be seen. We've also got names nailed down a bit more from translations.

With the recent release of the end of this year's schedule looking like Chaos and Dark Angels getting done, we might see Eldar landing early Q1 2013. This would be very much appreciated. Depending who writes it

Anyway, details below!
Eldar Warpspiders/Everguard
5 per box
Spiders: whole squad looks like the old exarch, no huge weapon, helmets smaller, but same shape, wrist blades, two small spinner weapons on rod mount from the back. Spider web like straps on the chest that hold the backpack (doesn’t look as broad as the old version), running, jumping and slightly cowering poses, exarch has extra pair of weapons on the cover, don’t remember the back pictures

Everguard: aspect warrior body with runes on the chest, same collar as warpspiders but no mandible arcs and gas masks, different more warlock-like face plate and small arc at back of the head, double bladed two-handed spears, very dynamic models, jets from the side/underside of the backpack, squad leader has larger head-arc, mantle hangs over the backpack, flies in the wind

Eldar Sky Charriots/Shining Spears
3 per box, look like small vypers, slightly larger than jetbikes. Two parts: an engine part with jetbike-like canopy but in the shape of a dragon, owl and hawk head, sideway jets, and a distinct winged chariot part, parts are connected by arcs.

Riders either warlocks but arms are not robed, spear, sword and staff; or shining spear aspect warriors with lances, shining spears have smooth canopies with gems instead animal heads, helms look very cylon-like, have collar-like shoulderguards

Eldar Jetbikes
3 per box, the same pose as dark eldar jetbike, guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane) and without backpack, vyper-esque smooth canopy, jet and wings have the same design as a falcon grav tank, under slung twin shuriken catapults and/or serpent-shaped bladehooks, some riders have axes with a hole in the blade

Eldar Dragon Riders
3 per box, very slender lizard mounts not unlike slaanesh steeds, all female rider, no helmets, long braids, guardian armor without backpack, all have shining spear lances, sabres and/or sniper rifles as sidearms, the armor has no decoration, not even gems or small bubbles, only exception is a gem that holds a cloak that falls to the left side of the rider, very simplistic look, not aztec or tribal at all

Eldar Wraithguard/Cataphracts
3 per box, look like old versions but have two rods for upper arms and thighs instead of just one, some have feet, some hooves, large fins at the back

Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head

Eldar Swooping Hawks
5 per box, larger wings, not so stiff and two-dimensional, several straps of clothes from the loin, wrists and ankles, model stand on these straps, both shoulder plates have inbuilt missile racks, Exarch has two shoulder-mounted blasters and a scimitar in one hand and two optional rifles, one is the same as the old exarch had, the other is a small star cannon

The Avatar of the Young King
Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade

Eldar Warlock
fits the current warlocks but sharper robe edges, hadouken pose but with staff in two hands

Eldar Spirit Warrior
wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside

Eldar Phoenix Lord Nuadhu, The Fireheart
nuadhua holds lance upright, one end on the ground, points with axe on something, shining spear helm with tail of hair, layered armour like dark eldar-armour but with smooth curves, can be placed on vyper-variant, looks very similar to a vyper, canopy more segmented and wings in falcon-style, one large jet engine, chariot platform on the back, two large pennants

Eldar Webway Gate
Two arcs that almost touch each other at the top, whole construct has hazelnut shape, pyramidal platform with oval basis, several destroyed columns, front columns are intact and carry swooping hawk and dark reaper statues, whole model is covered with thorn-twines (seems to be optional)

Eldar Dire Avenger Xentarch
holds two handed samurai sword downwards, two wrist-mounted shuriken catapults, banner, 99% that the phoenix on it is modeled on, one foot stands on a rock with an owl next to it, all armour plates are bedecked with a rune pattern, don’t know if this is only painted on

Eldar Howling Banshee Xentarch
golfer pose, bends forwards and slashs upwards with a sabre, stretches other arm straight into the air, holds tri-swatiska, has snakes woven into her hair

Eldar Striking Scorpion Xentarch
jumps forwards, holds two short but thick chainswords in front, back of armour has backbone-like element that looks like a scorpion tail, continued on the helmet and ends in a sting, stands on ornamented plate with roots on it

Eldar Fire Dragon Xentarch
knees almost, holds very long pike with two hands ready to fire, huge cluster of grenades on his back and his belt, helm ends in a dragon head

Eldar Lamia Strike Fighter / Moon Siren Bomber & Eldar Black Warden




Ok SO the Avatar may be shrinking or we are getting a different HQ choice.  This little bit seems to confirm the fact you are going to be able to do several different types of armies with the codex.  Namely an Exodite army and an army that can be from one of the major Craftworlds.  The Young King, and the rumored Xenarchs could be for the court of the young king which is the group that leads the Aspects of Biel Tan into battle.  It has also been suggested these could be new sculpts for the Phoenix Lords but I am guessing just Exarchs.

Also non Forgeworld Flyers says to me that although many players are hoping for Forgeworld to be included I don't see it happening.

The Spirit warrior is from hallowed 40K antiquity.  Old school players may remember the old Eldar Knights and such.  For those that don't remember think baby Revenant Titan.  I like all the stuff that seems to be on deck for the new codex.  The fact these models are done tells me the codex is done.  From what I understand Tau and Eldar are going to be fighting for a Q1 release.  So 2013 will be the year of the Xenos.

I am also looking forward to the release of the box set. A teaser is in the latest issue of White Dwarf.

Well there I will have some aftermath from the tournament Saturday.


Until then.....



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!

Tuesday, July 24, 2012

6th Ed Breakdown: Allies

It use to be that allies were limited or non existent in 40k. Old school players, those that played in 2nd edition, will remember the ability to take allies in your army.
Allies are back and in a big way. The Eldar have the ability to take Tau and Dark Eldar as battle brothers. This opens up a lot of possibilities for combinations. It also allows you to build a list that can have some support the primary codex does not provide, broadsides splitting open everything so my Wyches can pummel the contents? Yes please.  Some great psychic defense for the Dark Eldar. Yes Please! Flyers and Wicked close combat units for the Eldar.  Thank you!  I have to say there is a catch though.

Now I have looked and done up a few combinations that sound cool.  I have watched quit a few games with other armies and several allies combinations.  Although I have seen quit a few cool combos and some neat on trick ponies  I have to say allies must be really adding something to the primary army to warrant taking them. 

I have been tooling up a Dark Eldar list for a tournament this coming weekend and I was going to include some Eldar in the list to give the Dark kin some psychic defense and some long range artillery in the form of a Night Spinner.  After some conversations with Old School Terminator I started taking a second look at allies.

 Wolfson has been playing a lot of games with the Eldar and Dark Eldar over on the east coast with OST.  OST mentioned that when using the Eldar as Allies with the Dark Eldar they tended to slow down the Dark Eldar armies momentum.  The psychic defense was nice, but not worth the massive amount of points the Eldar took up.  So the real questions you have to ask yourself when taking allies are; what do they add?  What are you trying to supplement or add to army?  What deficiency is the allied force filling in for?

So with this in mind I have been looking at different combinations.  The main thing a Dark Eldar army is really lacking is Psychic defense and extreme long range support.  The Eldar can provide both.  The Tau are masters of long range fire.  A Broadside team or Hammerhead or any number of different units can provide long range support with extreme punch, but the Tau also have no psychic defense. So The Eldar and Tau working together can be mutually beneficial.

I have a small cadre I am going to use to see how they work with the Eldar.  I am still working out what to use with the Dark Eldar if I use anything at all.  As is the list I have built for the upcomming tournament is strait Dark Eldar.  The addition of any allies would be problematic and would not really add anything.  I am sure as time goes on Allies will be incorporated more into future Codex's. but as it stands all the current books are built for 5th, or 4th in some cases and 6th in the case of the Necrons, and although adding an allied force may give you access to a very powerful unit, it may not add anything to the whole. 

So in my opinion the Allies rules can be a trap if you don't consider them carefully.  Well Looks liek we are not getting flyers in August after all.  The massive Daemon release is taking precedence.  Granted the Daemons need an update and this does cover two different games which from a business standpoint gives GW a nice boost for the summer quarter.  I really like the new Exalted Chariot of Slaneesh.  I am also throwing it out there that I think I might have been wrong about an Eldar flyer.  I am thinking the Eldar flyer that is slated to come out is actually the Dark Eldar Void Raven.  I guess we will see.


Until next time...........



Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!