Well I have gotten in a couple more
games and holy crap. My codex is good again. In the latest test I
squared off against The Judge and his Space Marines. The beating I
put on the Emperors finest was pretty bad. I had two Night Spinners
and A shadow Weaver battery in the back field and it was very
effective in killing marines. Now I should mention it was a Hammer
and Anvil deployment so I had plenty of time to hit him as he
advanced.
I am kind of curious about if the FAQ
is going to hit the monofiliment rule with the nerf bat. Its kind of
worded weird and I have heard some arguments that that AP 1 on the
auto wound 6 is only on models with Initiative 3 or less. I think
its pretty clear the Initiative aspect of the rule is only for
strength. Because of the wording I can see argument against it
though.
Battle Focus played a big part in the
game for my Guardians and my Warp Spiders. The Spiders took out a
vindicator before being blasted by the other one. After one salvo of
shuriken fire from one of my 20 man units cut a 10 man terminator
unit down to 5 guys. It was pretty brutal. I do have to say that my
Autarch was kind of lack luster. I think it is more how I equipped
her. I am going to be sticking to my Warp Spider / Striking Scorpion
Autarch.
Speaking of Autarchs the Store Campaign
started this week. I have established control of my planet and have
yet to repel any enemy forces. I am trying to link up with
Spellduckwrongs Eldar at present. He gave Lord Solars Steve’s
Kreig a major beat down in his first engagement. Inquisitor Vogrin
was the first Warlord to get an achievement out of all of us. He
must be watched closely.
We have been doing a lot of fluff for
the campaign. We all had to come up with a background and such for
our Warlord. We had to roll for a Warlord trait at the beginning of
the camapign and it would be our Warlords trait for all the games to
come. I have four Autarchs painted and equipped differently so I did
backgrounds on all four. I choose based on my warlord trait, which
is Tenacity, FNP within 3 inches of an objective. So I choose
Delbaeth Windsword. For your reading pleasure I present “The
Autarchs of Ulthwe”
The Autarchs or Ulthwe
The Craftworld of Ulthwe is guided
by the Seer Council lead by Eldrad Ulthran. The Council guides the
Craftworld along the skeins of fate to keep it from harm. When faced
with battle the Council lends its strengths to the fight, but it is
the Autarchs that lead the Craftworlds armies. Ulthwe currently has
four that follow the path of leadership. Four Autarchs, with an
advisory council of Exarchs from the Craftworlds Aspect Warrior
shrines, wield the military might of Ulthwe. They are the best of
their brethren. The fastest, the most cunning and the most lethal.
Fotla Starrider
Fotla has tread the path of the
Banshee, the path of the Reaper and the path of the Avenger. She
retains the mercurial temperament of her first Aspect. She is
headstrong and known for her devastating full frontal assaults. She
is known as “Vauls Hammer” to the Exarchs. Her close range
attacks are preceded by intense bombardment from long range weaponry.
She is often at odds with the decisions of the Seer Council
especially when it comes to dealing with the Mon-Keigh. Her hatred
of the humans is legendary. After the loss of her family at the
Hands of the Space Wolves she goes out of her way to destroy them.
Delbaeth Windsword
Dalbaeth is a master strategist.
Having tread the path of the scorpion, the path of the spider and the
path of the dragon, he specializes in hit and run attacks and
infiltration. He wields an army as if it were a weapon in his hand.
Striking and feinting, herding the enemy where he wants them.
Finally to destroy them utterly. He issues no warnings, shuns
adoration and sees war as a task that must be completed without
remorse or regret. He is who the Seers call on the most. He does
not question the reasons of why and where the Seer tell him to
strike. He does knowing that it is for the good of the Craftworld.
Nuada Mir
Nuada has tread the path of the
Hawk, the path of the Avenger and the path of the Banshee. He is the
calm and often the mediator between the other Autarchs. He seeks
balance in all things. He is conservative and cautious when at war.
He is often called upon to strengthen positions and guard the armies
retreats.
Lugh Fireheart
Lugh is the
oldest of the Autarchs. He has tread the path of the spear, the path
of dragon and the path of the Hunter. This eclectic mix of paths
gives him unique insights in planning a battle. He has tread the
path of the warrior and the path of leadership for over 280 years.
He has fought hundreds of races and foes in this time.
Until next
time.....
Blood Runs, Anger
Rises, Death Wakes, War Calls!!!!!!!!!
Interested in your opinion of Night Spinners vs Fire Prism's. Did you choose them over prism's because of Barrage?
ReplyDeleteWell the barrage and I wanted to experiment with the monofiliment rules. After using both the Night Spinner and Vauls wrath battery I have concluded the battery is better and way more cost effective in terms of points. Chances are I am going to run Prisms now or at least one prism since they can kill armor with extreme prejudice now. The list I ran was kind of lacking in armor killing capability. I am making some tweaks.
ReplyDeleteI forgot to add that my shining spears really did a number on his army in the back field. I ran a squad of 7 and they eliminated a squad of sisters of battle and his termie librarian warlord.
Tried Wave Serpent spam yet? Seems to be the go down here in Aus.
DeleteYes, mech Eldar is good. Though, I would argue that they have been really good since 6th edition started. At 1850 I was running six Wave Serpents, two Prisms and a Night Spinner. now that the new codex has come out and the points increased a tad, I have had to reduce my Serpents down to just five and re-evaluate their cargo.
DeleteThere is definitely shock value with the damage output of the new Serpents, but that will wear off eventually. Overall, I feel that the damage output of my previous list and my new list are fairly similar, they just have strengths in slightly different areas now. Though, I am still tabling opponents and I haven't lost in 6th Ed yet with a full Eldar mech list, old codex or new, it's just that now games are usually over on turn 4.
My only lament about this whole situation though, is that I am starting to feel like my preferred way to play Eldar since 4th edition is now "unfriendly". I don't want to be a jerk like the guy that brings all Necron flyers to a friendly game, so my mech list might have to be set aside for competitive events and grudge matches.
Yeah nice, I've been running Tau primary with two allied Wave Serpents full of Guardians. I've found the Serpent shield to be extremely powerful (especially since my main opponent is Guard so sniping out his Manticores with Str7 Ignore cover is essential). I'm still unsure about whether running Guardians or Dire Avengers are the way to roll. I'm leaning towards Guardians simply because they are cheaper, still have Battle Focus and can bring those extra two models for scoring.
DeleteWell I only know one player who does Mech in the local scene and people are feeling the bite of Serpent spam. Its rough on the lightly armored units that rely on cover to save thier butts.
ReplyDeleteI own a grand total of 4 wave serpents because I tend to run foot lists, which are very workable now thanks to battle focus. I have not run all the serpents yet, I will of course try it just to see how it works.
Maybe even numbered editions are good for unholy Eldar tanks. Wave Serpent in 6th, Falcon in 4th. Did 2nd Ed have one? I wasn't in the game for that edition.
ReplyDeleteIs Fotla Starrider rocking a Warp Jump Generator? It just occurred to me in reading this that an Autarch with a Warp Jump Generator can now move and shoot the Reaper Launcher since they're a Jet Pack unit now.
ReplyDeleteNot in my current build, but my actual Autarch does. I totally forgot about the unit type change. She will have to rock the generator now.
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DeleteAlso, cool backstories. It's nice to see I'm not the only person out there that writes stories about my plastic army mans.
ReplyDeleteIs there a particular set of campaign rules you guys are using? I'd like to get into a campaign in my area, but creating a solid set of rules always seems to be a challenge.
I may post the rules we are using once we have them refined a bit. They are courtesy of Dreadbeard over at Gaming, Beer and Bullshit. They are pretty decent, but we are making adjustments as we go.
ReplyDelete