Man its been a crappy week. I won't go
into details, but sufficed to say its been rough. I did manage to
get a
game in with Spellduckwrong and his mighty Mechdar Sunday. I
was using the new list that was a collaborative effort between myself
and Spellduckwrong.
In the spirit and trend that seems to
be happening on the blog, reflections on tournament play and list
building. I wanted to talk about an aspect of the game that i have
been contemplating since my game Sunday. Deployment. I also want to
talk about a units role in the battlefield. This goes hand in hand
with deployment. Apologies to those looking forward to the Aspects
of Khaine 2.0. With the Michigan GT only a couple weeks away both
Spellduckwrong and I are in training. You generally get pretty good
insight on things when you play a bunch of games in a short amount of
time. So that said, lets get down to business.
In my game Sunday I was running the new
GT list for the first time. I had several elements working in
concert to form the main focus of the list. It was not a deathstar
per say, but more of a tough fire base. The terrain was an
approximation of what we can expect at the GT. This includes at
least one terrain piece that is line of sight blocking. We had a
hammer and anvil set up. We had a collection of hills and rocky
formations in the corners and a fuel depot on the right center. The
actual center of the board was fairly clear. The LOS blocker was on
the left hand side of my deployment zone. Without even thinking
about it I deployed my fire base unit collection in such a way that
Spellduckwrong was able to hide a good portion of his wave serpents
behind this terrain piece. I was only able to crack off a couple
shots and he was able to avoid the full weight of fire I could bring
to bear. His cover save was very good despite me having the first
turn. If I had gone second his save would have been way better and I
would not have been able to do anything.
As is I did manage to wound a couple of
serpents. I was not able to kill them though. I made a very big
tactical error in my deployment. I obscured my lines of fire and
limited my ability to deal with the enemy army on my terms. I had no
way to redeploy my army as I left Eldrad at home. This would not
have done much good anyways as you can't redeploy a fortification
with Eldrads ability. I should have deployed the fire base dead
center. This gave me a good field of vision and would have forced
Spellduckwrong to deploy differently.
When it comes down to it deployment
sets the mood for the battle. Deploying poorly can mean you are
playing a defensive game vs a game in which you are in control of
what is happening on the battle field. You have to set up using the
terrain to your advantage, both offensively and defensively. If we
look at my battle Sundays an example we can see that setting up more
centrally in my deployment zone would have opened lanes of fire and
forced Spellduckwrongs flotilla of vehicles so possibly spread out
more to take advantage of terrain for cover. There was not a lot of
cover in his deployment zone to go around though and I could have
picked off two or three vehicles with relative ease. I could have
used my Wave Serpents to hit the vehicles in cover. The LOS blocking
terrain would not have been a big deal.
Alternatively if I had went second I
could have used the LOS blocker to my advantage and forced
Spellduckwrong to move around it to get a clean shot. I could have
used my other units to try and funnel his vehicles into a kill zone
for my main fire base. This all goes hand in hand with your units
abilities and what their job is on the battle field.
I had a unit of swooping hawks in my
list. I had intended to use them as a fire support unit for my unit
of Warp Spiders. Basically using the Spiders to pop vehicles on rear
armor then hitting the unit that comes out with the swooping hawks.
What the Lasblasters lake in strength they make up for in volume of
fire. I was able to use them in this way once. It was effective,
but not effective enough. In fact the survivors ended up holding an
objective at the end of the game. The Swooping Hawks had a role and
they were not fulfilling it. It could be I just was not using them
correctly, which happens a lot to many players. I was not able to
use them effectively. I was also not able to use my Fire Base to its
max potential due to my deployment errors. I guess what I am getting
at is you have to know the difference between a unit not fulfilling
any purpose and you as the player not using it correctly. You cannot
deploy a unit effectively to maximize its abilities if you don’t
know its role. If it has no function or does not contribute to the
whole then it doesn’t belong in the list. I have always said the
Eldar are about synergy. If you have a weak link the whole Warhost
breaks down
Ok there is my two cents. My list is
getting tweaked and I am rolling it out Saturday at the Michigan GT
Primer at Flatland Games in Wixom.
I would also like to mention that Pre
registration for UCON is up and going. Save your spot for the
Craftworld Open. I am also Running Firestorm Armada from 6 to 10
Friday and Flames Of War Saturday from 2 to 6. PG_Hick is running a
Warmachine/Hordes Hardcore Saturday from 10 to 7.
Stay tuned for missions and tournament
details.
Until next
time.................................
Blood Runs, Anger Rises, Death Wakes,
War Calls!!!!!!!!!!!!!!!!!!!
Deployment is crucial. It is a separate game skill all in itself. I've lost several games over the years solely because of how I deployed. Conversely, I've won several games solely because of how I deployed as well.
ReplyDeleteI think if people looked at the deployment phase as a "mini game", and played it as hard as they played their turns, they might start reaping some serious rewards over the course of their battles.
Indeed. I think its one of my major weak points as a player. I set up rather quickly and dont think about it as I should. it generally puts me in awkward tactical positions.
ReplyDeleteI won't sugar coat it. Yeah, your deployment skills suck. But thankfully, you've admitted it. And admitting you have a problem is the first step to recovery!
DeleteMaybe we'll do some deployment drills next time we're at the shop. That actually. Might be fun.
Personally, I think the relationship between deployment and success is heavily dependent on your army. My deployment skills are mediocre at best but because I usually play fast armies, it rectifies itself pretty quickly. Maybe my experience is different though, the last game I played with a LOS blocking piece of terrain was over a year ago
ReplyDeleteNo doubt that quick armies have the ability to "redeploy" easily and that in and of itself is a huge advantage. Fast armies are also my preference as well.
DeleteI don't necessarily agree that the success relationship you speak of is heavily dependent on army type (outside of extreme examples of course).
I find that superior deployment with my fast lists generally results in glorious first turn, whether I am going first or second.
Granted LOS blockers are kinda rare, they are gaining traction as a popular style of terrain due to the increased popularity of weapons that ignore cover. Using the old 5th Ed style terrain gives a huge advantage to Eldar, Tau and a few others. Probably why they are dominating the tournament scene nowadays.