Showing posts with label Da Kabal Of Da Big Teef. Show all posts
Showing posts with label Da Kabal Of Da Big Teef. Show all posts

Sunday, December 11, 2011

Kabal of Da Big Teef Update: We gots us some Vehicles.

My hobby Table is overrun with orks!
After spending a couple days up at the FLGS this past week I felt the hobby bug start to wake up again. Given the fact I will be returning from the path of the outcast back to the Craftworld as it were, I am moving back to Lansing in February, I decided to start cleaning out the closet and start consolidating the miniatures collection a bit for transport. I unpacked the newly acquired orks that I got from The Judge an placed them with the others. I started digging thru the Dark Eldar bits I have, old and new, and inspiration took hold. Methinks that a break from the Eldar is needed, modeling wise, as I have grown uninspired assembling and attempting to paint them. The Kabal Of Da Big Teef is finally going to get worked on consistently and is fulfilling its original purpose. Getting my hobby drive kick started again.

So I give you some of the, very early, conversions and models I am doing fro the army. The army itself is kind of divided into two camps. You have BigMek Urchon Bigtoof and his Dethskullz boys on one side and Boss Lubgrub Bigtusk and his Snakebite boys on the other. They are the survivors of a failed Dark Eldar raid on the planet these two groups were currently living on after the space hulk they were riding crashed. The BigMek was impressed by how shooty and Hurty the Dark Eldar weapons were. He also wondered how they could go so fast without bein red. Da boss puts up with the BigMek because he has more boys with him and his Nobs or “OrKubi” are dead killy.

The Mech and his boys are going to be loaded up in “truks” and a battle wagon while Da boss and his boys will be riding “bikes”. I have to make the boss yet as I have to find a suitably big boar for him to ride. I am thinking a Rhinox or even A Razagor from the Beastmen line.


I converted the first trukk using an old style Dark Eldar Raider. A battle wagon sprue and a whole ork Truk were then kit bashed into the ramshackle vehicle before you. As a car guy I had to make all the controls and drive train look at least 90% legit or else it would bug the ever living crap out of me. I am going to add some Grots hanging off or possibly some boyz in the same style as the warriors on the new raiders.

The Battle wagon I got already assembled so I am adding lots of spiky Dark Eldar bits and weapons. The grot riggers will ride on the old raider platforms welded to the rear of the wagon. I have been trying to ass some weapon pods from a new ravager I have form a big bits lot I got. We will see if I can make it work. Since the battle wagon is the personal ride of the BigMek I want it to be dead shooty and killy, or at least look the part.  Its still not done, its missing something and I have not figured out what to do really.  I am sure it will come to me as I build and go thru my bits boxes.


Well there ya go My Kabal of Da Big Teef update. As I get some more stuff converted I will update. I also have the Bike council I need to start painting and finish buying and building. I am on the hunt for cheap jet bikes to finish the council and flesh out the two small guardian jet bike units in the list.
More on that as I get stuff done.


Until then

Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!

WAAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!!!!!!!!


Wednesday, December 7, 2011

Eldar Rumors

SO its far off and likely going to be in 6th edition, but there are some murmurs around the web.  Granted you have to take them with a grain of salt the size of a truck, but some sound cool and I know I would like to see them. I found this on Heresy Online.  The local "experts" did not give it much credit, but I found the forum monkeys generally just hate on everything. so here they are.

Eldar Rumors; Plastic Vampyre and Additional Aspects

Eldar are something I am sure that many people are waiting for any word on, so this little gem appeared. The highlight in my book is the 2 additional aspect warrior types and the plastic vampyre.



Please remember that these rumors are very early still, so please take with a some salt.


via RandomThoughts


Eldar Storm Guardians come in boxes of 8 with a min of 10...


response from ghost21

expect it to change(unit size); 8 to a squad min

via ghost21

plastic vampyre,
solitare,
dragon riders,
possibly exodite character
and 2 additional aspect warrior types

I think the plastic Vampyre is an viable option or even a super heavy tank of some sort.  Given the rumors that 6th edition will have super heavy rules as part of the main book, it makes sense to have at least 1 super heavy for the races that have vehicles of a decent cost in plastic.
Storm Guardians seem viable as a re-release but since they sell them now unless they are redesigning the guardian models it makes no sense.
I think additional Aspects can be assumed.  I would think Shadow Specters or 2 Aspects which share a new plastic kit would make sense from a model release perspective.
The Dragon riders and an Exodite character harken back to Rogue Trader and 2nd edition.  If GW wants to sell models we can expect new units and since we have not seen a lot of Exodites at all this I think is viable.  Also given the rumored focus 6th edition is going to have on the Eldar expanding on the race makes sense.
This would also lend some credence to the return of everbodys favorite 2nd edition killing machine the Harlequin Solitaire.  If its the end times I can see the Harlequins getting a face lift and the Solitaire being put back in.

So next time I will have an update about the Kabal Of Da Big Teef.  I have some pictures of my half done Battle Wagon and the 80% complete "TruK".  I have an Idea about doing some "Orkubi", we will see if I can make it work.

Until then...............


Blood Runs, Anger Rises, Death Wakes, War Calls!!!!!!!!!!!!!!!!

WAAAAAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!

Wednesday, August 31, 2011

Da Kaybawl Of Da Big Teef: My New Orky Kabal


There was a lot of orky action at the FLGS this past Saturday. I was able to get a couple games in and one of them was the official first game of my new ork army. I had a revelation after a rather late night phone call from Old School Terminator. I have a bunch of old Dark Eldar raiders, warriors and so on and so fourth. I inherited them from OST when I decided to start playing Dark Eldar again, which was several months before the new version of the codex came out.

The revelation was I should use them. OST did not want to see them languishing in my bits box. I use them occasionally, because I have a ton of them, for bigger games involving lots of warriors, but they just sit mostly. OST suggested using them as looted vehicles. The the idea hit me. Orks inspired by the dead killyness of a Kabal/ Wych cult raid on their planet. So a new Waagh! is started by:

Da Kaybawl Of Da Big Teef!

I am going to start the process of converting my raiders into looted Ork trucks. The army is going to be a combination of Bad Moons and Snake bites. In fact the Warboss is going to be a Snakebite with his Nobs that decided to hook up with a Bad Moon big mech. The left overs of a two ork camps that were hit by the Wych Cult of Strife. Big Mek Uzgrub Szazmek is obsessed with “dem ded killy pointy earred gits” and their impressive Truks. Boss Murdoc “Da Big Porka” uglutz and his Thunder Porka Boyz are looking to get revenge for the raid and kill “dem beasties that shredded up da boyz” and prove to those flashy bad moons that they old ways are the best ways.

I got in a game with the local Warboss Matt and his boyz. We played a 1500 point game in a good old pitched battle for kill points. I had first turn and set up my army pretty close together as my mek boy had a custom force field. I had 2 truk mobs of boys, a mob of 12 burna boyz, a mob of boyz with the warboss and my mob of nobz on “bikes” aka da thunda porka boyz.

I should have kept the thunda porkas near the force field area of effect. Matt is quite the orky sniper in the shooting phase. I lost one nob to rocket fire from one of his def koptas. The two battle wagons gunned it forward with the warboss and his boyz and the big mek and the burna boyz. One of the truks stayed behind and the boyz in it piled out to deal with the other def koptas.

After the opposing orks moved forward and hit the exposed units with a torrent of dakka my boyz moved forward. This is where it went all wrong. The opposing warboss got out of his battle wagon with his nobs. They then charged both the battle wagons. The burna boyz wagon was immobilized and the other actually took no real damage. The real issue was when I decided to try and ram the closest battle wagon and deff rolla the warboss and his nobs that were in the way. Da Boss proved that he was A Boss by grabbing the incoming battle wagon by the def rolla and flipping it over. He and da ladz had a laugh at the 2 nobs that got squished in the process. The Burna boyz were removed the following turn from their transport. The Warbosses managed to also kill each other in an even power claw exchange. Sadly when the Big meks hit each other mine never got to swing thanks to his ded killy power claw.

Da Thunda Porkas survived most of the game. They took a lot of fire though and all had a wound by the time they reached da scappin. They went down fighting though. I really do have to put a warboss on a Thunda Porka to beef up the squad and leave all the vehicles based squads to the Big Mek


I am looking forward to converting up all my raiders into Truks. I am also looking forward to putting all these old Dark Eldar bits to good use. I will post pics as I get them modded up.

Until next time....


Blood Runs, Anger Rises, Death Wakes, War Calls............... ….....WAAAAAAAAAAAAAAAGH!!!!!!